Eagle of the Great Shelf
Uncommon · Creature — Bird Soldier
1.8WeakRank 185 of 188
51.9%Rank 145 of 179 by win rate, card in hand · set average: 56.5%
How are these measures computed?
Pick rating. The pick rating estimates what a card is worth when you choose it, before there are results: it combines several signals (expert evaluations, the choices of strong players, characteristics of the card such as its cost and rarity) and was tuned on the results of decks of strong players. It is for comparing cards while you draft.
Observed strength. The observed strength is the win rate of the games in which the card was in hand at some point (opening hand or drawn), from hundreds of thousands of real games of online draft players since the set came out. The rank compares the cards seen in at least 1,000 games. It does not correct for the strength of the deck the card is played in, and a result stays uncertain for a card that is played little (about 1.6 points of margin at 1,000 games).
Not good filler and often gets cut (1.8/10).
Why. A five-mana 2/5 flyer that becomes a big aerial threat in a deck that controls several creatures: when it attacks, it gets +1/+1 for each of your other creatures. With a full board, it hits hard and stays sturdy on defence.
Risks. Alone, it only has 2 power, and the bonus only applies on attack. It is therefore weaker on an empty board; and attacking taps it, which leaves you without a flying blocker.
In the draft. A filler card for a white deck with lots of small creatures or tokens. Take it late; it improves with the number of creatures.
Win rate of the card
Percentage of games won by the decks that play this card, depending on when it shows up, from the real games of the set.
Gap when it is drawn, against the games where it is not : +1.2 win-rate points
Its place in the set
- Uncommon: rank 55 of 55
- White: rank 28 of 28
- Cost 5: rank 19 of 21
- Average pick: 8.5 (1 = taken first from a pack; the lower the number, the earlier players choose it)
Win rate by colour pair
Percentage of games won by the decks of each pair that play the card, with the number of games. The pairs are the two main colors of the deck: when the card has a color outside the pair, the deck plays it as a splash (marked “splash”). A pair that has an archetype in this set leads to its guide.
Win rate: strong players and all players
Percentage of games won when the card is in hand; strong players are those ranked diamond or mythic online.
Win rate on the play and on the draw
Win rate by number of copies in the deck
- 1 copy52.3 % · 14,302 games
- 2 copies50.4 % · 1,517 games
Win rate since the set came out (card in hand)
- First two weeks53.1 % · 5,916 games
- Next two weeks52.5 % · 1,006 games
- After that53.2 % · 637 games
Win rate alongside other cards
Win rate of the decks that play both cards, compared with the one you would expect from what each card gets alone. At least 150 games together.
Cards it wins more with
- Belladonna Took1,503 games · 53.4 % (instead of 48.9% expected)
- Thranduil's Decree831 games · 50.2 % (instead of 45.7% expected)
- The Lord of the Eagles1,382 games · 51.2 % (instead of 46.8% expected)
- Sting, Bilbo's Sword711 games · 51.8 % (instead of 47.5% expected)
Cards it wins less with
- The Black Arrow821 games · 46.9 % (instead of 49.0% expected)
- Mirkwood Nurturer1,986 games · 49.1 % (instead of 50.8% expected)
- Bard the Bowman5,009 games · 50.7 % (instead of 52.2% expected)
Other cards of the same cost and colours
Intrinsic ratings: they do not take into account the cards you have already picked. They matter most for the first pick of the first pack.


