The Lord of the Eagles
Rare · Legendary Creature — Bird Noble
4.4WeakRank 151 of 188
52.9%Rank 131 of 179 by win rate, card in hand · set average: 56.5%
How are these measures computed?
Pick rating. The pick rating estimates what a card is worth when you choose it, before there are results: it combines several signals (expert evaluations, the choices of strong players, characteristics of the card such as its cost and rarity) and was tuned on the results of decks of strong players. It is for comparing cards while you draft.
Observed strength. The observed strength is the win rate of the games in which the card was in hand at some point (opening hand or drawn), from hundreds of thousands of real games of online draft players since the set came out. The rank compares the cards seen in at least 1,000 games. It does not correct for the strength of the deck the card is played in, and a result stays uncertain for a card that is played little (about 1.6 points of margin at 1,000 games).
A good playable, but is sometimes cut (4.4/10).
Why. An 8/8 flyer with flash that becomes affordable if you have flying creatures: each point of power among them takes one mana off its cost. With two or three flyers in play, it arrives by surprise in the middle of the opponent's attack and decides the game.
Risks. Without flying creatures it costs nine mana: a dead card for most of the game. It requires two blue mana (UU) and a deck full of aerial attackers to stay playable.
In the draft. Reserve it for a blue deck with an air theme. Take it mid-pack and only if your flyers are numerous; otherwise, pass.
Win rate of the card
Percentage of games won by the decks that play this card, depending on when it shows up, from the real games of the set.
Gap when it is drawn, against the games where it is not : +3.5 win-rate points
Its place in the set
- Rare: rank 46 of 53
- Blue: rank 21 of 28
- Cost 9: rank 1 of 1
- Average pick: 5.2 (1 = taken first from a pack; the lower the number, the earlier players choose it)
Win rate by colour pair
Percentage of games won by the decks of each pair that play the card, with the number of games. The pairs are the two main colors of the deck: when the card has a color outside the pair, the deck plays it as a splash (marked “splash”). A pair that has an archetype in this set leads to its guide.
Win rate: strong players and all players
Percentage of games won when the card is in hand; strong players are those ranked diamond or mythic online.
Win rate on the play and on the draw
Win rate by number of copies in the deck
- 1 copy50.8 % · 5,985 games
- 2 copies51.6 % · 341 games
Win rate since the set came out (card in hand)
- First two weeks52.9 % · 2,364 games
- Next two weeks53.1 % · 505 games
- After that54.7 % · 256 games
Win rate alongside other cards
Win rate of the decks that play both cards, compared with the one you would expect from what each card gets alone. At least 150 games together.
Cards it wins more with
- Mirkwood Meditator205 games · 50.2 % (instead of 43.0% expected)
- Lake-town Lookout1,110 games · 51.3 % (instead of 46.7% expected)
- Eagle of the Great Shelf1,382 games · 51.2 % (instead of 46.8% expected)
- Ravenhill Flock2,293 games · 49.4 % (instead of 45.2% expected)
Cards it wins less with
- Crude Bent Blade393 games · 44.3 % (instead of 52.4% expected)
- Dwarven Shortsword419 games · 43.9 % (instead of 49.7% expected)
- Thranduil, Sindarin Liege // Silvan Rally970 games · 47.4 % (instead of 50.3% expected)
Intrinsic ratings: they do not take into account the cards you have already picked. They matter most for the first pick of the first pack.
