Giant's Boulder
Common · Artifact
2.0WeakRank 178 of 188
49.5%Rank 170 of 179 by win rate, card in hand · set average: 56.5%
How are these measures computed?
Pick rating. The pick rating estimates what a card is worth when you choose it, before there are results: it combines several signals (expert evaluations, the choices of strong players, characteristics of the card such as its cost and rarity) and was tuned on the results of decks of strong players. It is for comparing cards while you draft.
Observed strength. The observed strength is the win rate of the games in which the card was in hand at some point (opening hand or drawn), from hundreds of thousands of real games of online draft players since the set came out. The rank compares the cards seen in at least 1,000 games. It does not correct for the strength of the deck the card is played in, and a result stays uncertain for a card that is played little (about 1.6 points of margin at 1,000 games).
Not good filler and often gets cut (2.0/10).
Why. For one mana, you scry 2, then keep an artifact that produces one mana of any color (by paying one mana), which fixes your mana a little. Later, for seven mana, you sacrifice it to destroy a target permanent.
Risks. It takes one mana to make one: it isn't acceleration, only fixing. The destroy effect is very expensive and arrives late. In an aggressive deck, it's a dead draw.
In the draft. A late-pack tool for a multicolor control deck or one with a splash. Don't take it before your playable creatures; it helps smooth the mana, not win the game.
Win rate of the card
Percentage of games won by the decks that play this card, depending on when it shows up, from the real games of the set.
Gap when it is drawn, against the games where it is not : -1.5 win-rate points
Its place in the set
- Common: rank 57 of 65
- Colourless: rank 22 of 22
- Cost 1: rank 11 of 12
- Average pick: 10.7 (1 = taken first from a pack; the lower the number, the earlier players choose it)
Win rate by colour pair
Percentage of games won by the decks of each pair that play the card, with the number of games. The pairs are the two main colors of the deck: when the card has a color outside the pair, the deck plays it as a splash (marked “splash”). A pair that has an archetype in this set leads to its guide.
Win rate: strong players and all players
Percentage of games won when the card is in hand; strong players are those ranked diamond or mythic online.
Win rate on the play and on the draw
Win rate by number of copies in the deck
- 1 copy51.5 % · 18,445 games
- 2 copies49.6 % · 1,264 games
Win rate since the set came out (card in hand)
- First two weeks50.4 % · 6,161 games
- Next two weeks50.5 % · 1,651 games
- After that53.0 % · 1,116 games
Win rate alongside other cards
Win rate of the decks that play both cards, compared with the one you would expect from what each card gets alone. At least 150 games together.
Cards it wins more with
- Bard, King of Dale393 games · 50.9 % (instead of 45.9% expected)
- The Notary Hobbits392 games · 50.5 % (instead of 46.4% expected)
- Thranduil's Decree716 games · 48.9 % (instead of 44.8% expected)
- Bejeweled Warg1,173 games · 56.1 % (instead of 52.2% expected)
Cards it wins less with
- Dwarven Mauler1,570 games · 48.4 % (instead of 52.4% expected)
- Dwarven Mattock1,326 games · 47.7 % (instead of 51.1% expected)
- Key to the Side-Door429 games · 43.8 % (instead of 46.5% expected)
Other cards of the same cost and colours
Intrinsic ratings: they do not take into account the cards you have already picked. They matter most for the first pick of the first pack.


