Lake-town Lookout
Common · Creature — Human Scout
2.0WeakRank 179 of 188
51.7%Rank 148 of 179 by win rate, card in hand · set average: 56.5%
How are these measures computed?
Pick rating. The pick rating estimates what a card is worth when you choose it, before there are results: it combines several signals (expert evaluations, the choices of strong players, characteristics of the card such as its cost and rarity) and was tuned on the results of decks of strong players. It is for comparing cards while you draft.
Observed strength. The observed strength is the win rate of the games in which the card was in hand at some point (opening hand or drawn), from hundreds of thousands of real games of online draft players since the set came out. The rank compares the cards seen in at least 1,000 games. It does not correct for the strength of the deck the card is played in, and a result stays uncertain for a card that is played little (about 1.6 points of margin at 1,000 games).
Not good filler and often gets cut (2.0/10).
Why. A one-mana 1/1 that leaves a trace when it dies: it recruits (draw a card, then discard a card, and if you discarded a nonland card you create a 1/1 white Human Soldier creature token). It makes a fine turn 1 play and turns into value by blocking or trading.
Risks. A 1/1 remains very limited and brings no real pressure. The value depends on the discard: if your hand is only lands, you get no token. It is fragile to sweeper effects.
In the draft. A filler for an aggressive white deck or a deck that needs small creatures. Take it late; it will never make a deck but it fits a low curve.
Win rate of the card
Percentage of games won by the decks that play this card, depending on when it shows up, from the real games of the set.
Gap when it is drawn, against the games where it is not : +0.9 win-rate points
Its place in the set
- Common: rank 58 of 65
- White: rank 25 of 28
- Cost 1: rank 12 of 12
- Average pick: 10.9 (1 = taken first from a pack; the lower the number, the earlier players choose it)
Win rate by colour pair
Percentage of games won by the decks of each pair that play the card, with the number of games. The pairs are the two main colors of the deck: when the card has a color outside the pair, the deck plays it as a splash (marked “splash”). A pair that has an archetype in this set leads to its guide.
Win rate: strong players and all players
Percentage of games won when the card is in hand; strong players are those ranked diamond or mythic online.
Win rate on the play and on the draw
Win rate by number of copies in the deck
- 1 copy52.7 % · 12,439 games
- 2 copies50.2 % · 4,198 games
- 3 copies49.3 % · 604 games
- 4 copies or more58.4 % · 137 games
Win rate since the set came out (card in hand)
- First two weeks52.9 % · 7,567 games
- Next two weeks50.7 % · 1,330 games
- After that52.2 % · 632 games
Win rate alongside other cards
Win rate of the decks that play both cards, compared with the one you would expect from what each card gets alone. At least 150 games together.
Cards it wins more with
- Balin, Loremaster381 games · 54.3 % (instead of 49.5% expected)
- The Lord of the Eagles1,110 games · 51.3 % (instead of 46.7% expected)
- Bilbo's Gambit554 games · 50.4 % (instead of 46.0% expected)
- Old Fat Spider Can't See Me3,181 games · 51.1 % (instead of 47.4% expected)
Cards it wins less with
- The Black Arrow711 games · 44.9 % (instead of 48.9% expected)
- Dwarven Mauler1,242 games · 50.4 % (instead of 53.2% expected)
- Kíli the Resourceful1,157 games · 51.3 % (instead of 54.0% expected)
Other cards of the same cost and colours
Intrinsic ratings: they do not take into account the cards you have already picked. They matter most for the first pick of the first pack.


