Lake-town Lookout

Common · Creature — Human Scout

Pick rating

2.0WeakRank 179 of 188

Observed strength

51.7%Rank 148 of 179 by win rate, card in hand · set average: 56.5%

How are these measures computed?

Pick rating. The pick rating estimates what a card is worth when you choose it, before there are results: it combines several signals (expert evaluations, the choices of strong players, characteristics of the card such as its cost and rarity) and was tuned on the results of decks of strong players. It is for comparing cards while you draft.

Observed strength. The observed strength is the win rate of the games in which the card was in hand at some point (opening hand or drawn), from hundreds of thousands of real games of online draft players since the set came out. The rank compares the cards seen in at least 1,000 games. It does not correct for the strength of the deck the card is played in, and a result stays uncertain for a card that is played little (about 1.6 points of margin at 1,000 games).

Not good filler and often gets cut (2.0/10).

Why. A one-mana 1/1 that leaves a trace when it dies: it recruits (draw a card, then discard a card, and if you discarded a nonland card you create a 1/1 white Human Soldier creature token). It makes a fine turn 1 play and turns into value by blocking or trading.

Risks. A 1/1 remains very limited and brings no real pressure. The value depends on the discard: if your hand is only lands, you get no token. It is fragile to sweeper effects.

In the draft. A filler for an aggressive white deck or a deck that needs small creatures. Take it late; it will never make a deck but it fits a low curve.

Win rate of the card

Percentage of games won by the decks that play this card, depending on when it shows up, from the real games of the set.

Card in hand at some point in the game51.7 %(set average : 56.5 %)
Card in the opening hand50.9 %(set average : 55.7 %)
Card drawn during the game52.1 %(set average : 57.0 %)

Gap when it is drawn, against the games where it is not : +0.9 win-rate points

How often it ends up in the deck once drafted by a strong player (not a win rate)13.0 %(set average : 61.0 %)

Its place in the set

  • Common: rank 58 of 65
  • White: rank 25 of 28
  • Cost 1: rank 12 of 12
  • Average pick: 10.9 (1 = taken first from a pack; the lower the number, the earlier players choose it)

Win rate by colour pair

Percentage of games won by the decks of each pair that play the card, with the number of games. The pairs are the two main colors of the deck: when the card has a color outside the pair, the deck plays it as a splash (marked “splash”). A pair that has an archetype in this set leads to its guide.

12,080 games52.1 %(all pairs : 52.0 %)
3,670 games51.6 %(all pairs : 52.0 %)
737 games56.3 %(all pairs : 52.0 %)
158 games50.6 %(all pairs : 52.0 %)
146 games45.9 %(all pairs : 52.0 %)
134 games39.6 %(all pairs : 52.0 %)
119 games50.4 %(all pairs : 52.0 %)
112 games56.3 %(all pairs : 52.0 %)

Win rate: strong players and all players

Percentage of games won when the card is in hand; strong players are those ranked diamond or mythic online.

Strong players (diamond and mythic ranks), card in hand53.7 %· 1,082 games
All players, card in hand52.5 %· 9,529 games

Win rate on the play and on the draw

Games on the play (the deck holds the card)55.2 %(set average : 60.8 %)
Games on the draw, so drawing from the first turn (the deck holds the card)48.9 %(set average : 51.5 %)

Win rate by number of copies in the deck

  • 1 copy52.7 % · 12,439 games
  • 2 copies50.2 % · 4,198 games
  • 3 copies49.3 % · 604 games
  • 4 copies or more58.4 % · 137 games

Win rate since the set came out (card in hand)

  • First two weeks52.9 % · 7,567 games
  • Next two weeks50.7 % · 1,330 games
  • After that52.2 % · 632 games

Win rate alongside other cards

Win rate of the decks that play both cards, compared with the one you would expect from what each card gets alone. At least 150 games together.

Cards it wins more with

Cards it wins less with

Other cards of the same cost and colours

  • Bofur, Reliable Guardian // Concerted Care

    60. Bofur, Reliable Guardian // Concerted Care

    6.2
  • Moment of Glory

    136. Moment of Glory

    4.8

Intrinsic ratings: they do not take into account the cards you have already picked. They matter most for the first pick of the first pack.