Bejeweled Warg
Rare · Creature — Wolf
7.6Very goodRank 18 of 188
59.9%Rank 24 of 179 by win rate, card in hand · set average: 56.5%
How are these measures computed?
Pick rating. The pick rating estimates what a card is worth when you choose it, before there are results: it combines several signals (expert evaluations, the choices of strong players, characteristics of the card such as its cost and rarity) and was tuned on the results of decks of strong players. It is for comparing cards while you draft.
Observed strength. The observed strength is the win rate of the games in which the card was in hand at some point (opening hand or drawn), from hundreds of thousands of real games of online draft players since the set came out. The rank compares the cards seen in at least 1,000 games. It does not correct for the strength of the deck the card is played in, and a result stays uncertain for a card that is played little (about 1.6 points of margin at 1,000 games).
One of the very best rares of the format (7.6/10).
Why. A 3/2 with trample for two mana that attacks fast. When it deals combat damage to a player, you choose a +1/+1 counter on a Wolf you control (it is one itself) or a Treasure, which speeds up your mana or grows your threat.
Risks. With 2 toughness, it dies to any solid block, and it has to hit a player to get its bonuses. Against a defensive deck, it struggles to trigger its effect.
In the draft. A good aggressive two-drop in green, especially with other Wolves to use the counters. Take it early if you want to speed up your game.
Win rate of the card
Percentage of games won by the decks that play this card, depending on when it shows up, from the real games of the set.
Gap when it is drawn, against the games where it is not : +5.9 win-rate points
Its place in the set
- Rare: rank 7 of 53
- Green: rank 3 of 28
- Cost 2: rank 8 of 55
- Average pick: 2.1 (1 = taken first from a pack; the lower the number, the earlier players choose it)
Win rate by colour pair
Percentage of games won by the decks of each pair that play the card, with the number of games. The pairs are the two main colors of the deck: when the card has a color outside the pair, the deck plays it as a splash (marked “splash”). A pair that has an archetype in this set leads to its guide.
splash
Win rate: strong players and all players
Percentage of games won when the card is in hand; strong players are those ranked diamond or mythic online.
Win rate on the play and on the draw
Win rate by number of copies in the deck
- 1 copy56.9 % · 14,337 games
- 2 copies59.5 % · 950 games
Win rate since the set came out (card in hand)
- First two weeks60.0 % · 4,684 games
- Next two weeks60.7 % · 1,148 games
- After that61.4 % · 740 games
Win rate alongside other cards
Win rate of the decks that play both cards, compared with the one you would expect from what each card gets alone. At least 150 games together.
Cards it wins more with
- Mirkwood Meditator258 games · 53.9 % (instead of 49.2% expected)
- Giant's Boulder1,173 games · 56.1 % (instead of 52.2% expected)
- Great Fierce Bee1,142 games · 58.1 % (instead of 55.2% expected)
- Gollum, Riddle Master613 games · 62.5 % (instead of 59.7% expected)
Cards it wins less with
- Goblin-town937 games · 53.3 % (instead of 57.8% expected)
- Pinecone Strike850 games · 54.6 % (instead of 58.5% expected)
- Patient Instructor1,127 games · 54.4 % (instead of 57.3% expected)
Other cards of the same cost and colours
Intrinsic ratings: they do not take into account the cards you have already picked. They matter most for the first pick of the first pack.




