Glóin the Mighty // Easy Pickings
Uncommon · Legendary Creature — Dwarf Warrior // Sorcery — Adventure
6.4GoodRank 54 of 188
57.5%Rank 54 of 179 by win rate, card in hand · set average: 56.5%
How are these measures computed?
Pick rating. The pick rating estimates what a card is worth when you choose it, before there are results: it combines several signals (expert evaluations, the choices of strong players, characteristics of the card such as its cost and rarity) and was tuned on the results of decks of strong players. It is for comparing cards while you draft.
Observed strength. The observed strength is the win rate of the games in which the card was in hand at some point (opening hand or drawn), from hundreds of thousands of real games of online draft players since the set came out. The rank compares the cards seen in at least 1,000 games. It does not correct for the strength of the deck the card is played in, and a result stays uncertain for a card that is played little (about 1.6 points of margin at 1,000 games).
Good playable that always makes the cut (6.4/10).
Why. Two plays in one card: Easy Pickings, for three mana, deals 1 damage to each creature your opponents control (excellent against small creatures), then Glóin, a 4/3 for four mana, adds two red mana at the beginning of your first main phase, which speeds up the following turns.
Risks. Easy Pickings doesn't kill creatures with 2 or more toughness. Glóin is only an average body if you have nothing to spend the extra two mana on.
In the draft. A good red uncommon for a deck with expensive spells to pay for. A mid-pack pick, higher if you're red-white or black-red.
Win rate of the card
Percentage of games won by the decks that play this card, depending on when it shows up, from the real games of the set.
Gap when it is drawn, against the games where it is not : +1.1 win-rate points
Its place in the set
- Uncommon: rank 17 of 55
- Red: rank 11 of 29
- Cost 4: rank 11 of 31
- Average pick: 4.8 (1 = taken first from a pack; the lower the number, the earlier players choose it)
Win rate by colour pair
Percentage of games won by the decks of each pair that play the card, with the number of games. The pairs are the two main colors of the deck: when the card has a color outside the pair, the deck plays it as a splash (marked “splash”). A pair that has an archetype in this set leads to its guide.
Win rate: strong players and all players
Percentage of games won when the card is in hand; strong players are those ranked diamond or mythic online.
Win rate on the play and on the draw
Win rate by number of copies in the deck
- 1 copy57.3 % · 39,657 games
- 2 copies57.9 % · 4,754 games
- 3 copies56.8 % · 118 games
Win rate since the set came out (card in hand)
- First two weeks58.4 % · 13,008 games
- Next two weeks56.7 % · 3,743 games
- After that57.5 % · 2,398 games
Win rate alongside other cards
Win rate of the decks that play both cards, compared with the one you would expect from what each card gets alone. At least 150 games together.
Cards it wins more with
- Bilbo's Gambit384 games · 56.3 % (instead of 51.4% expected)
- Head of the Hunt2,294 games · 62.5 % (instead of 59.1% expected)
- The Great Goblin2,805 games · 59.3 % (instead of 57.2% expected)
- Key to the Side-Door711 games · 54.3 % (instead of 52.6% expected)
Cards it wins less with
- Moment of Glory1,595 games · 50.3 % (instead of 53.6% expected)
- Bolg's Company1,745 games · 52.6 % (instead of 55.5% expected)
- Gathering of Darkness4,355 games · 54.7 % (instead of 57.3% expected)
Where it is played
R/W · 42 %B/R · 33 %
Played in 14% of the decks of the set
Other cards of the same cost and colours
Intrinsic ratings: they do not take into account the cards you have already picked. They matter most for the first pick of the first pack.




