Burn, Burn, Tree and Fern
Uncommon · Enchantment — Saga
7.0GoodRank 31 of 188
59.5%Rank 27 of 179 by win rate, card in hand · set average: 56.5%
How are these measures computed?
Pick rating. The pick rating estimates what a card is worth when you choose it, before there are results: it combines several signals (expert evaluations, the choices of strong players, characteristics of the card such as its cost and rarity) and was tuned on the results of decks of strong players. It is for comparing cards while you draft.
Observed strength. The observed strength is the win rate of the games in which the card was in hand at some point (opening hand or drawn), from hundreds of thousands of real games of online draft players since the set came out. The rank compares the cards seen in at least 1,000 games. It does not correct for the strength of the deck the card is played in, and a result stays uncertain for a card that is played little (about 1.6 points of margin at 1,000 games).
A solid uncommon of the format (7.0/10).
Why. A red Saga that deals six damage to an opposing creature with its first chapter, which handles most threats. It then destroys an opposing artifact, and gives back a red mana at each of the last two chapters. It is four-mana removal with a mana bonus.
Risks. It costs four mana and can only be cast at sorcery speed. Chapter II does nothing without an opposing artifact, and the red mana of the last chapters only matters if you have something to spend it on.
In the draft. Good removal, to take fairly high in a red deck. It kills very large creatures. It is a bit expensive, so do not take it ahead of more efficient removal.
Win rate of the card
Percentage of games won by the decks that play this card, depending on when it shows up, from the real games of the set.
Gap when it is drawn, against the games where it is not : +3.3 win-rate points
Its place in the set
- Uncommon: rank 8 of 55
- Red: rank 6 of 29
- Cost 4: rank 9 of 31
- Average pick: 3.0 (1 = taken first from a pack; the lower the number, the earlier players choose it)
Win rate by colour pair
Percentage of games won by the decks of each pair that play the card, with the number of games. The pairs are the two main colors of the deck: when the card has a color outside the pair, the deck plays it as a splash (marked “splash”). A pair that has an archetype in this set leads to its guide.
splash
splash
Win rate: strong players and all players
Percentage of games won when the card is in hand; strong players are those ranked diamond or mythic online.
Win rate on the play and on the draw
Win rate by number of copies in the deck
- 1 copy57.5 % · 47,251 games
- 2 copies59.3 % · 8,768 games
- 3 copies61.8 % · 844 games
Win rate since the set came out (card in hand)
- First two weeks60.2 % · 18,084 games
- Next two weeks59.7 % · 4,541 games
- After that59.4 % · 2,797 games
Win rate alongside other cards
Win rate of the decks that play both cards, compared with the one you would expect from what each card gets alone. At least 150 games together.
Cards it wins more with
- My Precious // Allure of Power2,085 games · 55.3 % (instead of 53.4% expected)
- Orcrist, Goblin-cleaver793 games · 54.5 % (instead of 52.6% expected)
- Velvetwing Butterflies // Gaze in Wonder4,406 games · 56.6 % (instead of 55.0% expected)
- Inside Information824 games · 55.9 % (instead of 54.4% expected)
Cards it wins less with
- Moment of Glory1,563 games · 50.7 % (instead of 54.1% expected)
- Elven Passage1,405 games · 54.2 % (instead of 57.1% expected)
- The Arkenstone // Seek the Heart1,784 games · 56.7 % (instead of 59.6% expected)
Where it is played
G/R · 43 %R/U · 42 %
Played in 17% of the decks of the set
Other cards of the same cost and colours
Intrinsic ratings: they do not take into account the cards you have already picked. They matter most for the first pick of the first pack.




