The Great Goblin
Rare · Legendary Creature — Goblin Noble
5.8PlayableRank 84 of 188
56.1%Rank 70 of 179 by win rate, card in hand · set average: 56.5%
How are these measures computed?
Pick rating. The pick rating estimates what a card is worth when you choose it, before there are results: it combines several signals (expert evaluations, the choices of strong players, characteristics of the card such as its cost and rarity) and was tuned on the results of decks of strong players. It is for comparing cards while you draft.
Observed strength. The observed strength is the win rate of the games in which the card was in hand at some point (opening hand or drawn), from hundreds of thousands of real games of online draft players since the set came out. The rank compares the cards seen in at least 1,000 games. It does not correct for the strength of the deck the card is played in, and a result stays uncertain for a card that is played little (about 1.6 points of margin at 1,000 games).
Good playable that always makes the cut (5.8/10).
Why. A black/red hybrid 3/2 for three mana that rewards Goblins, Orcs and Armies: each time you put counters on one of them, it deals 2 damage to a target opponent. When another Goblin, Orc or Army dies, you exile the top card of your library and may play it until the end of your next turn.
Risks. Without enough Goblins, Orcs or Armies, it's a 3/2 without its abilities. With two toughness, a small removal spell deals with it, and the extra card needs your allies to die.
In the draft. A rare that mostly pays off in a Goblin deck. Take it if you already have Goblins, Orcs or ways to place counters; otherwise it's a decent body, nothing more.
Win rate of the card
Percentage of games won by the decks that play this card, depending on when it shows up, from the real games of the set.
Gap when it is drawn, against the games where it is not : +1.2 win-rate points
Its place in the set
- Rare: rank 33 of 53
- Multicolour: rank 16 of 26
- Cost 3: rank 25 of 46
- Average pick: 2.2 (1 = taken first from a pack; the lower the number, the earlier players choose it)
Win rate by colour pair
Percentage of games won by the decks of each pair that play the card, with the number of games. The pairs are the two main colors of the deck: when the card has a color outside the pair, the deck plays it as a splash (marked “splash”). A pair that has an archetype in this set leads to its guide.
splash
splash
splash
splash
splash
splash
Win rate: strong players and all players
Percentage of games won when the card is in hand; strong players are those ranked diamond or mythic online.
Win rate on the play and on the draw
Win rate by number of copies in the deck
- 1 copy55.9 % · 14,656 games
- 2 copies58.5 % · 723 games
Win rate since the set came out (card in hand)
- First two weeks56.8 % · 4,797 games
- Next two weeks56.3 % · 1,050 games
- After that54.1 % · 501 games
Win rate alongside other cards
Win rate of the decks that play both cards, compared with the one you would expect from what each card gets alone. At least 150 games together.
Cards it wins more with
- Sting, Bilbo's Sword332 games · 56.0 % (instead of 51.4% expected)
- Smaug the Magnificent643 games · 62.1 % (instead of 58.6% expected)
- Glóin the Mighty // Easy Pickings2,805 games · 59.3 % (instead of 57.2% expected)
- The Lonely Mountain1,244 games · 58.8 % (instead of 57.3% expected)
Cards it wins less with
- Attercop860 games · 51.2 % (instead of 55.2% expected)
- Wargling784 games · 51.9 % (instead of 55.3% expected)
- Stone-Giant of High Pass1,281 games · 54.2 % (instead of 57.1% expected)
Other cards of the same cost and colours
Intrinsic ratings: they do not take into account the cards you have already picked. They matter most for the first pick of the first pack.




