Great Fierce Bee
Common · Creature — Insect
4.0WeakRank 162 of 188
52.1%Rank 142 of 179 by win rate, card in hand · set average: 56.5%
How are these measures computed?
Pick rating. The pick rating estimates what a card is worth when you choose it, before there are results: it combines several signals (expert evaluations, the choices of strong players, characteristics of the card such as its cost and rarity) and was tuned on the results of decks of strong players. It is for comparing cards while you draft.
Observed strength. The observed strength is the win rate of the games in which the card was in hand at some point (opening hand or drawn), from hundreds of thousands of real games of online draft players since the set came out. The rank compares the cards seen in at least 1,000 games. It does not correct for the strength of the deck the card is played in, and a result stays uncertain for a card that is played little (about 1.6 points of margin at 1,000 games).
A good playable, but is sometimes cut (4.0/10).
Why. A 2/2 flyer for three mana that gives you scry 1 when other creatures die. It brings evasion, and the scry improves your draws during creature trades.
Risks. A 2/2 is still fragile and the scry is only a small bonus. The card has no removal and no extra power.
In the draft. A decent black filler in an aerial deck. Take it late.
Win rate of the card
Percentage of games won by the decks that play this card, depending on when it shows up, from the real games of the set.
Gap when it is drawn, against the games where it is not : -2.0 win-rate points
Its place in the set
- Common: rank 50 of 65
- Black: rank 26 of 27
- Cost 3: rank 42 of 46
- Average pick: 10.2 (1 = taken first from a pack; the lower the number, the earlier players choose it)
Win rate by colour pair
Percentage of games won by the decks of each pair that play the card, with the number of games. The pairs are the two main colors of the deck: when the card has a color outside the pair, the deck plays it as a splash (marked “splash”). A pair that has an archetype in this set leads to its guide.
Win rate: strong players and all players
Percentage of games won when the card is in hand; strong players are those ranked diamond or mythic online.
Win rate on the play and on the draw
Win rate by number of copies in the deck
- 1 copy54.3 % · 18,942 games
- 2 copies54.5 % · 3,345 games
- 3 copies50.8 % · 266 games
Win rate since the set came out (card in hand)
- First two weeks53.8 % · 7,230 games
- Next two weeks51.6 % · 1,738 games
- After that54.4 % · 992 games
Win rate alongside other cards
Win rate of the decks that play both cards, compared with the one you would expect from what each card gets alone. At least 150 games together.
Cards it wins more with
- The Black Arrow1,051 games · 56.6 % (instead of 51.1% expected)
- Part in Friendship683 games · 54.3 % (instead of 49.8% expected)
- Key to the Side-Door395 games · 53.9 % (instead of 49.4% expected)
- Desert Were-Worm500 games · 52.6 % (instead of 48.7% expected)
Cards it wins less with
- The Notary Hobbits186 games · 43.0 % (instead of 49.3% expected)
- The Misty Mountains Cold892 games · 51.5 % (instead of 54.2% expected)
- Dancing from Dark to Dawn451 games · 51.9 % (instead of 54.2% expected)
Other cards of the same cost and colours
Intrinsic ratings: they do not take into account the cards you have already picked. They matter most for the first pick of the first pack.




