Large Bear
Uncommon · Creature — Bear
5.9PlayableRank 77 of 188
56.4%Rank 63 of 179 by win rate, card in hand · set average: 56.5%
How are these measures computed?
Pick rating. The pick rating estimates what a card is worth when you choose it, before there are results: it combines several signals (expert evaluations, the choices of strong players, characteristics of the card such as its cost and rarity) and was tuned on the results of decks of strong players. It is for comparing cards while you draft.
Observed strength. The observed strength is the win rate of the games in which the card was in hand at some point (opening hand or drawn), from hundreds of thousands of real games of online draft players since the set came out. The rank compares the cards seen in at least 1,000 games. It does not correct for the strength of the deck the card is played in, and a result stays uncertain for a card that is played little (about 1.6 points of margin at 1,000 games).
Good playable that always makes the cut (5.9/10).
Why. A five-mana 5/5 with reach, trample, and haste: it hits right away, blocks flyers, and tramples over small blockers. Its black/green hybrid cost lets you play it in any deck that has black or green.
Risks. No enter-the-battlefield effect: removal kills it and you lose your turn 5. It is a simple creature in a format with plenty of big threats.
In the draft. A solid pick for any black or green deck, more of a mid-pack choice. Take it before most five-mana creatures: it also answers flyers.
Win rate of the card
Percentage of games won by the decks that play this card, depending on when it shows up, from the real games of the set.
Gap when it is drawn, against the games where it is not : +1.0 win-rate points
Its place in the set
- Uncommon: rank 26 of 55
- Multicolour: rank 13 of 26
- Cost 5: rank 7 of 21
- Average pick: 3.6 (1 = taken first from a pack; the lower the number, the earlier players choose it)
Win rate by colour pair
Percentage of games won by the decks of each pair that play the card, with the number of games. The pairs are the two main colors of the deck: when the card has a color outside the pair, the deck plays it as a splash (marked “splash”). A pair that has an archetype in this set leads to its guide.
splash
splash
splash
splash
splash
splash
splash
Win rate: strong players and all players
Percentage of games won when the card is in hand; strong players are those ranked diamond or mythic online.
Win rate on the play and on the draw
Win rate by number of copies in the deck
- 1 copy56.3 % · 37,543 games
- 2 copies56.2 % · 5,638 games
- 3 copies61.1 % · 445 games
Win rate since the set came out (card in hand)
- First two weeks56.7 % · 13,344 games
- Next two weeks56.6 % · 3,496 games
- After that57.1 % · 2,118 games
Win rate alongside other cards
Win rate of the decks that play both cards, compared with the one you would expect from what each card gets alone. At least 150 games together.
Cards it wins more with
- Desert Were-Worm353 games · 56.1 % (instead of 50.8% expected)
- Mirkwood Meditator383 games · 53.5 % (instead of 48.5% expected)
- Roll-Roll-Roll-Roll235 games · 49.8 % (instead of 46.4% expected)
- Gandalf, Goblins' Bane // Flameshape581 games · 58.7 % (instead of 56.1% expected)
Cards it wins less with
- Sting, Bilbo's Sword444 games · 46.6 % (instead of 51.7% expected)
- Thranduil's Decree496 games · 45.8 % (instead of 49.9% expected)
- Long Lake Nuisance3,081 games · 51.8 % (instead of 55.7% expected)
Where it is played
B/G · 41 %
Played in 13% of the decks of the set
Other cards of the same cost and colours
Intrinsic ratings: they do not take into account the cards you have already picked. They matter most for the first pick of the first pack.




