Beorn's Hospitality
Uncommon · Enchantment
5.8PlayableRank 78 of 188
54.7%Rank 99 of 179 by win rate, card in hand · set average: 56.5%
How are these measures computed?
Pick rating. The pick rating estimates what a card is worth when you choose it, before there are results: it combines several signals (expert evaluations, the choices of strong players, characteristics of the card such as its cost and rarity) and was tuned on the results of decks of strong players. It is for comparing cards while you draft.
Observed strength. The observed strength is the win rate of the games in which the card was in hand at some point (opening hand or drawn), from hundreds of thousands of real games of online draft players since the set came out. The rank compares the cards seen in at least 1,000 games. It does not correct for the strength of the deck the card is played in, and a result stays uncertain for a card that is played little (about 1.6 points of margin at 1,000 games).
Good playable that always makes the cut (5.8/10).
Why. A two-mana enchantment that puts a +1/+1 counter on a creature you control with every land you play: on a normal curve, the permanent power adds up fast. For seven mana including two green, it becomes a Bear creature whose power and toughness equal your number of lands, permanently.
Risks. It does nothing on its own on turn 2 and depends on your creatures: with no target, the trigger is lost, and removal in response wastes it. The creature mode is slow and costly.
In the draft. A decent choice for green decks aiming at a base of solid creatures. Take it if you already have several cheap creatures; avoid it in a deck short on them.
Win rate of the card
Percentage of games won by the decks that play this card, depending on when it shows up, from the real games of the set.
Gap when it is drawn, against the games where it is not : +2.1 win-rate points
Its place in the set
- Uncommon: rank 27 of 55
- Green: rank 8 of 28
- Cost 2: rank 26 of 55
- Average pick: 5.4 (1 = taken first from a pack; the lower the number, the earlier players choose it)
Win rate by colour pair
Percentage of games won by the decks of each pair that play the card, with the number of games. The pairs are the two main colors of the deck: when the card has a color outside the pair, the deck plays it as a splash (marked “splash”). A pair that has an archetype in this set leads to its guide.
Win rate: strong players and all players
Percentage of games won when the card is in hand; strong players are those ranked diamond or mythic online.
Win rate on the play and on the draw
Win rate by number of copies in the deck
- 1 copy54.4 % · 20,197 games
- 2 copies52.3 % · 2,910 games
- 3 copies54.0 % · 200 games
Win rate since the set came out (card in hand)
- First two weeks55.0 % · 7,017 games
- Next two weeks54.4 % · 1,937 games
- After that56.8 % · 1,191 games
Win rate alongside other cards
Win rate of the decks that play both cards, compared with the one you would expect from what each card gets alone. At least 150 games together.
Cards it wins more with
- Through the Forest Gate366 games · 51.6 % (instead of 46.9% expected)
- Elven Raft-Steerer1,819 games · 50.4 % (instead of 47.2% expected)
- Beorn the Fierce2,146 games · 59.1 % (instead of 56.0% expected)
- Giant's Boulder1,736 games · 51.9 % (instead of 49.2% expected)
Cards it wins less with
- The Arkenstone // Seek the Heart715 games · 51.3 % (instead of 55.8% expected)
- Patient Instructor1,649 games · 51.0 % (instead of 54.3% expected)
- Long Lake Nuisance2,052 games · 50.3 % (instead of 53.5% expected)
Where it is played
G/U · 37 %G/W · 36 %
Played in 7.4% of the decks of the set
Other cards of the same cost and colours
Intrinsic ratings: they do not take into account the cards you have already picked. They matter most for the first pick of the first pack.




