Old Fat Spider Can't See Me
Uncommon · Enchantment — Saga
4.4WeakRank 150 of 188
52.4%Rank 138 of 179 by win rate, card in hand · set average: 56.5%
How are these measures computed?
Pick rating. The pick rating estimates what a card is worth when you choose it, before there are results: it combines several signals (expert evaluations, the choices of strong players, characteristics of the card such as its cost and rarity) and was tuned on the results of decks of strong players. It is for comparing cards while you draft.
Observed strength. The observed strength is the win rate of the games in which the card was in hand at some point (opening hand or drawn), from hundreds of thousands of real games of online draft players since the set came out. The rank compares the cards seen in at least 1,000 games. It does not correct for the strength of the deck the card is played in, and a result stays uncertain for a card that is played little (about 1.6 points of margin at 1,000 games).
A good playable, but is sometimes cut (4.4/10).
Why. A slow Saga that protects then draws. On the first chapter, one of your creatures gains hexproof for as long as the Saga stays on the battlefield. On the second, you prevent the damage from an opposing creature. On the last two chapters, you draw a card each time: two cards in total for three mana.
Risks. It does nothing immediate on the board and depends on an opposing target you want to neutralize. The effects only last as long as the Saga stays, so until chapter IV.
In the draft. A playable for a patient blue deck. Don't take it before your creatures and removal, but two cards drawn for a reasonable cost make it decent.
Win rate of the card
Percentage of games won by the decks that play this card, depending on when it shows up, from the real games of the set.
Gap when it is drawn, against the games where it is not : +2.5 win-rate points
Its place in the set
- Uncommon: rank 45 of 55
- Blue: rank 20 of 28
- Cost 3: rank 39 of 46
- Average pick: 7.7 (1 = taken first from a pack; the lower the number, the earlier players choose it)
Win rate by colour pair
Percentage of games won by the decks of each pair that play the card, with the number of games. The pairs are the two main colors of the deck: when the card has a color outside the pair, the deck plays it as a splash (marked “splash”). A pair that has an archetype in this set leads to its guide.
Win rate: strong players and all players
Percentage of games won when the card is in hand; strong players are those ranked diamond or mythic online.
Win rate on the play and on the draw
Win rate by number of copies in the deck
- 1 copy51.6 % · 19,122 games
- 2 copies51.2 % · 2,370 games
- 3 copies49.6 % · 133 games
Win rate since the set came out (card in hand)
- First two weeks52.6 % · 8,055 games
- Next two weeks52.1 % · 1,843 games
- After that54.2 % · 1,035 games
Win rate alongside other cards
Win rate of the decks that play both cards, compared with the one you would expect from what each card gets alone. At least 150 games together.
Cards it wins more with
- Bard, King of Dale1,345 games · 50.5 % (instead of 46.2% expected)
- The Notary Hobbits371 games · 50.9 % (instead of 46.6% expected)
- Moment of Glory2,105 games · 51.5 % (instead of 47.8% expected)
- Lake-town Lookout3,181 games · 51.1 % (instead of 47.4% expected)
Cards it wins less with
- Bilbo's Deadly Slice1,365 games · 47.3 % (instead of 52.4% expected)
- Part in Friendship514 games · 42.6 % (instead of 47.1% expected)
- Rage into the Valley1,169 games · 48.9 % (instead of 52.3% expected)
Other cards of the same cost and colours
Intrinsic ratings: they do not take into account the cards you have already picked. They matter most for the first pick of the first pack.




