Wargling
Common · Creature — Wolf
4.6WeakRank 139 of 188
54.0%Rank 113 of 179 by win rate, card in hand · set average: 56.5%
How are these measures computed?
Pick rating. The pick rating estimates what a card is worth when you choose it, before there are results: it combines several signals (expert evaluations, the choices of strong players, characteristics of the card such as its cost and rarity) and was tuned on the results of decks of strong players. It is for comparing cards while you draft.
Observed strength. The observed strength is the win rate of the games in which the card was in hand at some point (opening hand or drawn), from hundreds of thousands of real games of online draft players since the set came out. The rank compares the cards seen in at least 1,000 games. It does not correct for the strength of the deck the card is played in, and a result stays uncertain for a card that is played little (about 1.6 points of margin at 1,000 games).
A solid playable that rarely gets cut (4.6/10).
Why. A two-mana 2/2 that attacks better with a big creature alongside: if it attacks while you control a creature with power 4 or greater, it gets +1/+0 and all your creatures gain trample until end of turn. That can turn a mid-game attack around.
Risks. It can't trigger on its own: without power 4 elsewhere, it's an ordinary 2/2. The trample is temporary, and a two-drop quickly becomes weak late in the game.
In the draft. A decent two-drop for a green deck with big creatures. Do not take it before more reliable cards.
Win rate of the card
Percentage of games won by the decks that play this card, depending on when it shows up, from the real games of the set.
Gap when it is drawn, against the games where it is not : -1.5 win-rate points
Its place in the set
- Common: rank 39 of 65
- Green: rank 14 of 28
- Cost 2: rank 43 of 55
- Average pick: 9.4 (1 = taken first from a pack; the lower the number, the earlier players choose it)
Win rate by colour pair
Percentage of games won by the decks of each pair that play the card, with the number of games. The pairs are the two main colors of the deck: when the card has a color outside the pair, the deck plays it as a splash (marked “splash”). A pair that has an archetype in this set leads to its guide.
Win rate: strong players and all players
Percentage of games won when the card is in hand; strong players are those ranked diamond or mythic online.
Win rate on the play and on the draw
Win rate by number of copies in the deck
- 1 copy55.4 % · 26,162 games
- 2 copies55.9 % · 12,962 games
- 3 copies54.5 % · 2,870 games
- 4 copies or more52.5 % · 499 games
Win rate since the set came out (card in hand)
- First two weeks55.1 % · 15,172 games
- Next two weeks54.6 % · 3,721 games
- After that54.8 % · 2,229 games
Win rate alongside other cards
Win rate of the decks that play both cards, compared with the one you would expect from what each card gets alone. At least 150 games together.
Cards it wins more with
- Through the Forest Gate274 games · 52.6 % (instead of 48.3% expected)
- Key to the Side-Door509 games · 53.8 % (instead of 50.7% expected)
- Elven Passage2,560 games · 56.9 % (instead of 54.7% expected)
- Giant's Boulder2,842 games · 52.4 % (instead of 50.6% expected)
Cards it wins less with
- Plunder the Trollshaws2,501 games · 50.3 % (instead of 55.1% expected)
- Bilbo Baggins, Burglar // Take a Glance3,285 games · 50.3 % (instead of 54.5% expected)
- Gandalf, Wandering Wizard668 games · 45.4 % (instead of 49.4% expected)
Where it is played
B/G · 80 %G/R · 44 %
Played in 13% of the decks of the set
Other cards of the same cost and colours
Intrinsic ratings: they do not take into account the cards you have already picked. They matter most for the first pick of the first pack.




