Quarrel

Common · Instant

Pick rating

5.6PlayableRank 95 of 188

Observed strength

56.3%Rank 67 of 179 by win rate, card in hand · set average: 56.5%

How are these measures computed?

Pick rating. The pick rating estimates what a card is worth when you choose it, before there are results: it combines several signals (expert evaluations, the choices of strong players, characteristics of the card such as its cost and rarity) and was tuned on the results of decks of strong players. It is for comparing cards while you draft.

Observed strength. The observed strength is the win rate of the games in which the card was in hand at some point (opening hand or drawn), from hundreds of thousands of real games of online draft players since the set came out. The rank compares the cards seen in at least 1,000 games. It does not correct for the strength of the deck the card is played in, and a result stays uncertain for a card that is played little (about 1.6 points of margin at 1,000 games).

Good playable that always makes the cut (5.6/10).

Why. A two-mana instant: one of your creatures deals damage equal to its power to an opposing creature. Your creature takes nothing back, so with a big creature it is cheap removal and cleaner than a combat.

Risks. It depends on your creature: if it is killed in response, the spell does nothing. A creature with low power doesn't kill much, and with no creature in play it is dead in hand.

In the draft. Good removal for green decks, to take mid-pack, especially with big creatures.

Win rate of the card

Percentage of games won by the decks that play this card, depending on when it shows up, from the real games of the set.

Card in hand at some point in the game56.3 %(set average : 56.5 %)
Card in the opening hand54.4 %(set average : 55.7 %)
Card drawn during the game57.7 %(set average : 57.0 %)

Gap when it is drawn, against the games where it is not : +1.5 win-rate points

How often it ends up in the deck once drafted by a strong player (not a win rate)83.0 %(set average : 61.0 %)

Its place in the set

  • Common: rank 15 of 65
  • Green: rank 10 of 28
  • Cost 2: rank 30 of 55
  • Average pick: 6.0 (1 = taken first from a pack; the lower the number, the earlier players choose it)

Win rate by colour pair

Percentage of games won by the decks of each pair that play the card, with the number of games. The pairs are the two main colors of the deck: when the card has a color outside the pair, the deck plays it as a splash (marked “splash”). A pair that has an archetype in this set leads to its guide.

40,061 games57.4 %(all pairs : 55.6 %)
15,930 games53.1 %(all pairs : 55.6 %)
1,995 games55.2 %(all pairs : 55.6 %)
1,510 games55.4 %(all pairs : 55.6 %)
1,106 games51.2 %(all pairs : 55.6 %)
1,053 games44.4 %(all pairs : 55.6 %)
925 games49.4 %(all pairs : 55.6 %)
681 games52.0 %(all pairs : 55.6 %)

Win rate: strong players and all players

Percentage of games won when the card is in hand; strong players are those ranked diamond or mythic online.

Strong players (diamond and mythic ranks), card in hand55.5 %· 7,084 games
All players, card in hand57.0 %· 34,443 games

Win rate on the play and on the draw

Games on the play (the deck holds the card)60.7 %(set average : 60.8 %)
Games on the draw, so drawing from the first turn (the deck holds the card)50.6 %(set average : 51.5 %)

Win rate by number of copies in the deck

  • 1 copy55.0 % · 34,935 games
  • 2 copies55.8 % · 21,898 games
  • 3 copies57.3 % · 6,570 games
  • 4 copies or more58.9 % · 1,508 games

Win rate since the set came out (card in hand)

  • First two weeks56.5 % · 24,293 games
  • Next two weeks58.2 % · 6,299 games
  • After that57.8 % · 3,851 games

Win rate alongside other cards

Win rate of the decks that play both cards, compared with the one you would expect from what each card gets alone. At least 150 games together.

Cards it wins more with

Cards it wins less with

Where it is played

B/G · 78 %G/U · 74 %

Played in 20% of the decks of the set

Other cards of the same cost and colours

  • Bejeweled Warg

    18. Bejeweled Warg

    7.6
  • Beorn's Hospitality

    78. Beorn's Hospitality

    5.8
  • Wargling

    139. Wargling

    4.6
  • Attercop

    140. Attercop

    4.6

Intrinsic ratings: they do not take into account the cards you have already picked. They matter most for the first pick of the first pack.