Gandalf, Wandering Wizard
Common · Legendary Creature — Avatar Wizard
2.0WeakRank 176 of 188
51.0%Rank 161 of 179 by win rate, card in hand · set average: 56.5%
How are these measures computed?
Pick rating. The pick rating estimates what a card is worth when you choose it, before there are results: it combines several signals (expert evaluations, the choices of strong players, characteristics of the card such as its cost and rarity) and was tuned on the results of decks of strong players. It is for comparing cards while you draft.
Observed strength. The observed strength is the win rate of the games in which the card was in hand at some point (opening hand or drawn), from hundreds of thousands of real games of online draft players since the set came out. The rank compares the cards seen in at least 1,000 games. It does not correct for the strength of the deck the card is played in, and a result stays uncertain for a card that is played little (about 1.6 points of margin at 1,000 games).
Not good filler and often gets cut (2.0/10).
Why. A 4/5 protected by ward 3 for five mana: targeting Gandalf costs the opponent three more mana, which makes targeted removal expensive. Late in the game, six mana shuffles him back into the library to draw three cards, useful when the board is stalled.
Risks. A five-mana body with no immediate effect: it has no impact on the board before combat. The draw costs six mana and loses your creature, so it's only a last resort. Effects that don't target get around it.
In the draft. A good blue body that plays without risk, but has no game-winning ability. Take it mid-pack to strengthen your defense; many decks prefer more active cards.
Win rate of the card
Percentage of games won by the decks that play this card, depending on when it shows up, from the real games of the set.
Gap when it is drawn, against the games where it is not : +2.9 win-rate points
Its place in the set
- Common: rank 56 of 65
- Blue: rank 26 of 28
- Cost 5: rank 18 of 21
- Average pick: 11.6 (1 = taken first from a pack; the lower the number, the earlier players choose it)
Win rate by colour pair
Percentage of games won by the decks of each pair that play the card, with the number of games. The pairs are the two main colors of the deck: when the card has a color outside the pair, the deck plays it as a splash (marked “splash”). A pair that has an archetype in this set leads to its guide.
Win rate: strong players and all players
Percentage of games won when the card is in hand; strong players are those ranked diamond or mythic online.
Win rate on the play and on the draw
Win rate by number of copies in the deck
- 1 copy50.3 % · 11,854 games
- 2 copies47.7 % · 683 games
Win rate since the set came out (card in hand)
- First two weeks51.4 % · 4,939 games
- Next two weeks48.6 % · 777 games
- After that51.8 % · 382 games
Win rate alongside other cards
Win rate of the decks that play both cards, compared with the one you would expect from what each card gets alone. At least 150 games together.
Cards it wins more with
- The Notary Hobbits255 games · 51.4 % (instead of 45.2% expected)
- Wizard's Staff383 games · 40.7 % (instead of 35.0% expected)
- Bard, King of Dale691 games · 49.2 % (instead of 44.7% expected)
- Roll-Roll-Roll-Roll456 games · 44.5 % (instead of 40.1% expected)
Cards it wins less with
- Crude Bent Blade1,092 games · 46.3 % (instead of 51.6% expected)
- Ordinary Bear659 games · 44.8 % (instead of 49.2% expected)
- Wargling668 games · 45.4 % (instead of 49.4% expected)
Other cards of the same cost and colours
Intrinsic ratings: they do not take into account the cards you have already picked. They matter most for the first pick of the first pack.


