Annoyed Altisaur

Uncommon · Creature — Dinosaur

Pick rating

5.8PlayableRank 126 of 302

Observed strength

56.8%Rank 77 of 298 by win rate, card in hand · set average: 56.2%

How are these measures computed?

Pick rating. The pick rating estimates what a card is worth when you choose it, before there are results: it combines several signals (expert evaluations, the choices of strong players, characteristics of the card such as its cost and rarity) and was tuned on the results of decks of strong players. It is for comparing cards while you draft.

Observed strength. The observed strength is the win rate of the games in which the card was in hand at some point (opening hand or drawn), from hundreds of thousands of real games of online draft players since the set came out. The rank compares the cards seen in at least 1,000 games. It does not correct for the strength of the deck the card is played in, and a result stays uncertain for a card that is played little (about 1.6 points of margin at 1,000 games).

Good playable that always makes the cut (5.8/10).

Why. A 6/5 with reach and trample for seven, with cascade: when you cast it, you cast another cheaper card for free. It blocks everything, hits hard, and gives value at once.

Risks. Seven mana including two green is a steep cost. It is slow against fast decks, and what cascade finds is random.

In the draft. A good green finisher. One copy is usually enough, two if you run ramp.

Win rate of the card

Percentage of games won by the decks that play this card, depending on when it shows up, from the real games of the set.

Card in hand at some point in the game56.8 %(set average : 56.2 %)
Card in the opening hand54.9 %(set average : 55.6 %)
Card drawn during the game58.1 %(set average : 56.7 %)

Gap when it is drawn, against the games where it is not : +2.2 win-rate points

How often it ends up in the deck once drafted by a strong player (not a win rate)86.0 %(set average : 67.0 %)

Its place in the set

  • Uncommon: rank 42 of 120
  • Green: rank 15 of 32
  • Cost 7: rank 3 of 11
  • Average pick: 4.7 (1 = taken first from a pack; the lower the number, the earlier players choose it)

Win rate by colour pair

Percentage of games won by the decks of each pair that play the card, with the number of games. The pairs are the two main colors of the deck: when the card has a color outside the pair, the deck plays it as a splash (marked “splash”). A pair that has an archetype in this set leads to its guide.

18,857 games55.4 %(all pairs : 55.5 %)
16,153 games59.3 %(all pairs : 55.5 %)
11,703 games56.1 %(all pairs : 55.5 %)
9,024 games53.0 %(all pairs : 55.5 %)
7,120 games54.3 %(all pairs : 55.5 %)
3,453 games54.2 %(all pairs : 55.5 %)
2,199 games48.5 %(all pairs : 55.5 %)
2,121 games51.2 %(all pairs : 55.5 %)

Win rate: strong players and all players

Percentage of games won when the card is in hand; strong players are those ranked diamond or mythic online.

Strong players (diamond and mythic ranks), card in hand56.1 %· 6,476 games
All players, card in hand56.7 %· 30,860 games

Win rate on the play and on the draw

Games on the play (the deck holds the card)59.4 %(set average : 58.8 %)
Games on the draw, so drawing from the first turn (the deck holds the card)51.5 %(set average : 51.4 %)

Win rate by number of copies in the deck

  • 1 copy55.4 % · 66,311 games
  • 2 copies56.0 % · 8,176 games
  • 3 copies58.4 % · 562 games

Win rate since the set came out (card in hand)

  • First two weeks56.8 % · 18,621 games
  • Next two weeks56.3 % · 9,060 games
  • After that57.1 % · 3,179 games

Win rate alongside other cards

Win rate of the decks that play both cards, compared with the one you would expect from what each card gets alone. At least 150 games together.

Cards it wins more with

Cards it wins less with

Where it is played

G/R · 26 %G/W · 26 %

Played in 9.7% of the decks of the set

Intrinsic ratings: they do not take into account the cards you have already picked. They matter most for the first pick of the first pack.