Accursed Marauder
Common · Creature — Zombie Warrior
5.8PlayableRank 125 of 302
57.2%Rank 69 of 298 by win rate, card in hand · set average: 56.2%
How are these measures computed?
Pick rating. The pick rating estimates what a card is worth when you choose it, before there are results: it combines several signals (expert evaluations, the choices of strong players, characteristics of the card such as its cost and rarity) and was tuned on the results of decks of strong players. It is for comparing cards while you draft.
Observed strength. The observed strength is the win rate of the games in which the card was in hand at some point (opening hand or drawn), from hundreds of thousands of real games of online draft players since the set came out. The rank compares the cards seen in at least 1,000 games. It does not correct for the strength of the deck the card is played in, and a result stays uncertain for a card that is played little (about 1.6 points of margin at 1,000 games).
Good playable that always makes the cut (5.8/10).
Why. A 2/1 for two: when it enters, each player sacrifices a nontoken creature of their choice. If the opponent has only one nontoken creature, it acts as removal; you can sacrifice the Marauder itself.
Risks. You also sacrifice a nontoken creature: if the Marauder is your only one, it sacrifices itself. Against an opponent with several creatures the effect is weak.
In the draft. A good black pick, strongest early while the opponent has few creatures. You must accept giving up a card on your side.
Win rate of the card
Percentage of games won by the decks that play this card, depending on when it shows up, from the real games of the set.
Gap when it is drawn, against the games where it is not : +4.2 win-rate points
Its place in the set
- Common: rank 23 of 80
- Black: rank 16 of 42
- Cost 2: rank 43 of 86
- Average pick: 6.8 (1 = taken first from a pack; the lower the number, the earlier players choose it)
Win rate by colour pair
Percentage of games won by the decks of each pair that play the card, with the number of games. The pairs are the two main colors of the deck: when the card has a color outside the pair, the deck plays it as a splash (marked “splash”). A pair that has an archetype in this set leads to its guide.
Win rate: strong players and all players
Percentage of games won when the card is in hand; strong players are those ranked diamond or mythic online.
Win rate on the play and on the draw
Win rate by number of copies in the deck
- 1 copy53.4 % · 79,524 games
- 2 copies54.7 % · 32,355 games
- 3 copies56.1 % · 7,311 games
- 4 copies or more58.4 % · 1,441 games
Win rate since the set came out (card in hand)
- First two weeks55.6 % · 30,282 games
- Next two weeks57.1 % · 22,450 games
- After that57.2 % · 8,891 games
Win rate alongside other cards
Win rate of the decks that play both cards, compared with the one you would expect from what each card gets alone. At least 150 games together.
Cards it wins more with
- Estrid's Invocation164 games · 53.7 % (instead of 46.9% expected)
- Strix Serenade269 games · 52.0 % (instead of 46.2% expected)
- Reef Worm8,815 games · 54.4 % (instead of 50.1% expected)
- Breya, Etherium Shaper863 games · 52.5 % (instead of 48.8% expected)
Cards it wins less with
- Argent Dais375 games · 45.1 % (instead of 50.4% expected)
- Ugin's Binding874 games · 50.5 % (instead of 55.5% expected)
Where it is played
B/U · 68 %B/G · 63 %
Played in 16% of the decks of the set
Other cards of the same cost and colours
Intrinsic ratings: they do not take into account the cards you have already picked. They matter most for the first pick of the first pack.




