Corrupted Shapeshifter
Common · Creature — Eldrazi Shapeshifter
1.4WeakRank 299 of 302
49.2%Rank 273 of 298 by win rate, card in hand · set average: 56.2%
How are these measures computed?
Pick rating. The pick rating estimates what a card is worth when you choose it, before there are results: it combines several signals (expert evaluations, the choices of strong players, characteristics of the card such as its cost and rarity) and was tuned on the results of decks of strong players. It is for comparing cards while you draft.
Observed strength. The observed strength is the win rate of the games in which the card was in hand at some point (opening hand or drawn), from hundreds of thousands of real games of online draft players since the set came out. The rank compares the cards seen in at least 1,000 games. It does not correct for the strength of the deck the card is played in, and a result stays uncertain for a card that is played little (about 1.6 points of margin at 1,000 games).
Almost unplayable and mostly sideboard material (1.4/10).
Why. A colorless (devoid) common for four that needs blue mana: as it enters it becomes a 3/3 with flying, a 2/5 with vigilance, or a 0/12 with defender. A four-mana 3/3 flyer is an honest playable, and the flexibility lets you adapt.
Risks. Nothing exceptional: once chosen it never changes, and every form dies to removal. The 0/12 never attacks.
In the draft. Honest filler for a blue deck. Take it to fill your curve, not ahead of your removal.
Win rate of the card
Percentage of games won by the decks that play this card, depending on when it shows up, from the real games of the set.
Gap when it is drawn, against the games where it is not : +0.2 win-rate points
Its place in the set
- Common: rank 80 of 80
- Colourless: rank 84 of 85
- Cost 4: rank 39 of 39
- Average pick: 10.3 (1 = taken first from a pack; the lower the number, the earlier players choose it)
Win rate by colour pair
Percentage of games won by the decks of each pair that play the card, with the number of games. The pairs are the two main colors of the deck: when the card has a color outside the pair, the deck plays it as a splash (marked “splash”). A pair that has an archetype in this set leads to its guide.
Win rate: strong players and all players
Percentage of games won when the card is in hand; strong players are those ranked diamond or mythic online.
Win rate on the play and on the draw
Win rate by number of copies in the deck
- 1 copy50.0 % · 37,835 games
- 2 copies47.5 % · 7,615 games
- 3 copies43.7 % · 888 games
Win rate since the set came out (card in hand)
- First two weeks49.3 % · 14,229 games
- Next two weeks48.4 % · 5,495 games
- After that49.2 % · 1,728 games
Win rate alongside other cards
Win rate of the decks that play both cards, compared with the one you would expect from what each card gets alone. At least 150 games together.
Cards it wins more with
- Phyrexian Tower201 games · 48.3 % (instead of 44.1% expected)
- Ugin's Labyrinth1,397 games · 50.3 % (instead of 46.4% expected)
Cards it wins less with
- Deserted Temple504 games · 36.3 % (instead of 41.3% expected)
- Kappa Cannoneer795 games · 42.6 % (instead of 45.9% expected)
- Rosheen, Roaring Prophet156 games · 44.9 % (instead of 47.4% expected)
Where it is played
R/U · 25 %
Played in 6.5% of the decks of the set
Other cards of the same cost and colours
Intrinsic ratings: they do not take into account the cards you have already picked. They matter most for the first pick of the first pack.




