Writhing Chrysalis

Common · Creature — Eldrazi Drone

Pick rating

8.5BombRank 12 of 302

Observed strength

64.1%Rank 8 of 298 by win rate, card in hand · set average: 56.2%

How are these measures computed?

Pick rating. The pick rating estimates what a card is worth when you choose it, before there are results: it combines several signals (expert evaluations, the choices of strong players, characteristics of the card such as its cost and rarity) and was tuned on the results of decks of strong players. It is for comparing cards while you draft.

Observed strength. The observed strength is the win rate of the games in which the card was in hand at some point (opening hand or drawn), from hundreds of thousands of real games of online draft players since the set came out. The rank compares the cards seen in at least 1,000 games. It does not correct for the strength of the deck the card is played in, and a result stays uncertain for a card that is played little (about 1.6 points of margin at 1,000 games).

One of the very best commons of the format (8.5/10).

Why. Four mana for a 2/3 with reach and two Eldrazi Spawn creature tokens made as soon as you cast it. The Spawn fuel ramp and grow it when you sacrifice them. A common that brings board and value.

Risks. It needs red and green. The body alone is modest, and if you sacrifice the Spawn too early you lose chump blockers.

In the draft. A very good common for red-green. Do not let it wheel.

Win rate of the card

Percentage of games won by the decks that play this card, depending on when it shows up, from the real games of the set.

Card in hand at some point in the game64.1 %(set average : 56.2 %)
Card in the opening hand64.2 %(set average : 55.6 %)
Card drawn during the game63.9 %(set average : 56.7 %)

Gap when it is drawn, against the games where it is not : +9.1 win-rate points

How often it ends up in the deck once drafted by a strong player (not a win rate)88.0 %(set average : 67.0 %)

Its place in the set

  • Common: rank 1 of 80
  • Colourless: rank 3 of 85
  • Cost 4: rank 1 of 39
  • Average pick: 2.6 (1 = taken first from a pack; the lower the number, the earlier players choose it)

Win rate by colour pair

Percentage of games won by the decks of each pair that play the card, with the number of games. The pairs are the two main colors of the deck: when the card has a color outside the pair, the deck plays it as a splash (marked “splash”). A pair that has an archetype in this set leads to its guide.

50,247 games61.0 %(all pairs : 57.4 %)
46,203 games57.0 %(all pairs : 57.4 %)
26,552 games56.8 %(all pairs : 57.4 %)
13,336 games55.4 %(all pairs : 57.4 %)
9,923 games56.5 %(all pairs : 57.4 %)
7,795 games54.7 %(all pairs : 57.4 %)
5,908 games55.1 %(all pairs : 57.4 %)
4,819 games55.3 %(all pairs : 57.4 %)

Win rate: strong players and all players

Percentage of games won when the card is in hand; strong players are those ranked diamond or mythic online.

Strong players (diamond and mythic ranks), card in hand61.8 %· 20,113 games
All players, card in hand63.0 %· 89,309 games

Win rate on the play and on the draw

Games on the play (the deck holds the card)61.5 %(set average : 58.8 %)
Games on the draw, so drawing from the first turn (the deck holds the card)53.3 %(set average : 51.4 %)

Win rate by number of copies in the deck

  • 1 copy55.4 % · 110,246 games
  • 2 copies59.2 % · 49,520 games
  • 3 copies63.7 % · 14,515 games
  • 4 copies or more68.4 % · 3,171 games

Win rate since the set came out (card in hand)

  • First two weeks63.4 % · 54,805 games
  • Next two weeks62.1 % · 25,063 games
  • After that63.3 % · 9,441 games

Win rate alongside other cards

Win rate of the decks that play both cards, compared with the one you would expect from what each card gets alone. At least 150 games together.

Cards it wins more with

Cards it wins less with

Where it is played

G/R · 75 %R/U · 55 %

Played in 22% of the decks of the set

Other cards of the same cost and colours

  • Path of Annihilation

    18. Path of Annihilation

    8.1
  • Sowing Mycospawn

    23. Sowing Mycospawn

    7.7
  • Abstruse Appropriation

    59. Abstruse Appropriation

    6.8
  • Wumpus Aberration

    91. Wumpus Aberration

    6.4

Intrinsic ratings: they do not take into account the cards you have already picked. They matter most for the first pick of the first pack.