Wumpus Aberration
Uncommon · Creature — Eldrazi Beast
6.4GoodRank 91 of 302
56.2%Rank 107 of 298 by win rate, card in hand · set average: 56.2%
How are these measures computed?
Pick rating. The pick rating estimates what a card is worth when you choose it, before there are results: it combines several signals (expert evaluations, the choices of strong players, characteristics of the card such as its cost and rarity) and was tuned on the results of decks of strong players. It is for comparing cards while you draft.
Observed strength. The observed strength is the win rate of the games in which the card was in hand at some point (opening hand or drawn), from hundreds of thousands of real games of online draft players since the set came out. The rank compares the cards seen in at least 1,000 games. It does not correct for the strength of the deck the card is played in, and a result stays uncertain for a card that is played little (about 1.6 points of margin at 1,000 games).
Good playable that always makes the cut (6.4/10).
Why. A four-mana colorless 6/6 with trample. That is huge for the price: it dominates the board and ends the game fast.
Risks. If you do not spend colorless mana to cast it, the opponent may put a creature card from their hand onto the battlefield. That is a real price if your deck makes little colorless mana.
In the draft. Excellent in a deck that makes colorless mana. Otherwise it is a gamble. Take it in green if you have Eldrazi Spawn or colorless lands.
Win rate of the card
Percentage of games won by the decks that play this card, depending on when it shows up, from the real games of the set.
Gap when it is drawn, against the games where it is not : +2.0 win-rate points
Its place in the set
- Uncommon: rank 31 of 120
- Colourless: rank 27 of 85
- Cost 4: rank 9 of 39
- Average pick: 3.6 (1 = taken first from a pack; the lower the number, the earlier players choose it)
Win rate by colour pair
Percentage of games won by the decks of each pair that play the card, with the number of games. The pairs are the two main colors of the deck: when the card has a color outside the pair, the deck plays it as a splash (marked “splash”). A pair that has an archetype in this set leads to its guide.
Win rate: strong players and all players
Percentage of games won when the card is in hand; strong players are those ranked diamond or mythic online.
Win rate on the play and on the draw
Win rate by number of copies in the deck
- 1 copy54.8 % · 60,618 games
- 2 copies56.1 % · 7,779 games
- 3 copies54.3 % · 595 games
Win rate since the set came out (card in hand)
- First two weeks56.6 % · 18,278 games
- Next two weeks54.9 % · 7,940 games
- After that56.7 % · 3,228 games
Win rate alongside other cards
Win rate of the decks that play both cards, compared with the one you would expect from what each card gets alone. At least 150 games together.
Cards it wins more with
- Rosheen, Roaring Prophet430 games · 58.6 % (instead of 52.9% expected)
- Cursed Mirror478 games · 56.3 % (instead of 51.1% expected)
- Deserted Temple551 games · 51.5 % (instead of 46.9% expected)
Cards it wins less with
- Phyrexian Tower243 games · 44.4 % (instead of 49.7% expected)
- Aerie Auxiliary4,376 games · 54.3 % (instead of 57.0% expected)
- Quest for the Necropolis1,281 games · 47.2 % (instead of 50.0% expected)
Other cards of the same cost and colours
Intrinsic ratings: they do not take into account the cards you have already picked. They matter most for the first pick of the first pack.




