Izzet Generatorium
Uncommon · Artifact
3.8WeakRank 270 of 302
49.4%Rank 268 of 298 by win rate, card in hand · set average: 56.2%
How are these measures computed?
Pick rating. The pick rating estimates what a card is worth when you choose it, before there are results: it combines several signals (expert evaluations, the choices of strong players, characteristics of the card such as its cost and rarity) and was tuned on the results of decks of strong players. It is for comparing cards while you draft.
Observed strength. The observed strength is the win rate of the games in which the card was in hand at some point (opening hand or drawn), from hundreds of thousands of real games of online draft players since the set came out. The rank compares the cards seen in at least 1,000 games. It does not correct for the strength of the deck the card is played in, and a result stays uncertain for a card that is played little (about 1.6 points of margin at 1,000 games).
A good playable, but is sometimes cut (3.8/10).
Why. It gives you one extra energy counter whenever you would get any, and taps to draw a card if you paid or lost four or more in a turn. It is a payoff for a blue-red Energy deck, not a standalone card.
Risks. Without several energy sources and several ways to spend it, it never draws. It has no effect on the board and blocks nothing.
In the draft. Play it only in a blue-red deck loaded with energy cards. Otherwise it is end-of-pack filler.
Win rate of the card
Percentage of games won by the decks that play this card, depending on when it shows up, from the real games of the set.
Gap when it is drawn, against the games where it is not : -3.2 win-rate points
Its place in the set
- Uncommon: rank 100 of 120
- Multicolour: rank 36 of 39
- Cost 2: rank 78 of 86
- Average pick: 9.0 (1 = taken first from a pack; the lower the number, the earlier players choose it)
Win rate by colour pair
Percentage of games won by the decks of each pair that play the card, with the number of games. The pairs are the two main colors of the deck: when the card has a color outside the pair, the deck plays it as a splash (marked “splash”). A pair that has an archetype in this set leads to its guide.
splash
splash
Win rate: strong players and all players
Percentage of games won when the card is in hand; strong players are those ranked diamond or mythic online.
Win rate on the play and on the draw
Win rate by number of copies in the deck
- 1 copy51.9 % · 20,573 games
- 2 copies49.9 % · 4,449 games
- 3 copies48.7 % · 382 games
Win rate since the set came out (card in hand)
- First two weeks49.6 % · 7,394 games
- Next two weeks48.5 % · 3,235 games
- After that48.8 % · 1,069 games
Win rate alongside other cards
Win rate of the decks that play both cards, compared with the one you would expect from what each card gets alone. At least 150 games together.
Cards it wins more with
- Breya, Etherium Shaper269 games · 52.8 % (instead of 46.2% expected)
- Kappa Cannoneer1,594 games · 52.4 % (instead of 48.0% expected)
- Flare of Denial927 games · 53.5 % (instead of 50.1% expected)
- Roil Cartographer9,637 games · 54.0 % (instead of 51.2% expected)
Cards it wins less with
- Flare of Duplication197 games · 39.6 % (instead of 45.8% expected)
- Drownyard Lurker1,344 games · 45.0 % (instead of 49.7% expected)
- Sarpadian Simulacrum1,752 games · 46.0 % (instead of 50.6% expected)
Where it is played
R/U · 61 %
Played in 3.5% of the decks of the set
Other cards of the same cost and colours
Intrinsic ratings: they do not take into account the cards you have already picked. They matter most for the first pick of the first pack.




