Deep Analysis

Uncommon · Sorcery

Pick rating

5.6PlayableRank 145 of 302

Observed strength

56.5%Rank 96 of 298 by win rate, card in hand · set average: 56.2%

How are these measures computed?

Pick rating. The pick rating estimates what a card is worth when you choose it, before there are results: it combines several signals (expert evaluations, the choices of strong players, characteristics of the card such as its cost and rarity) and was tuned on the results of decks of strong players. It is for comparing cards while you draft.

Observed strength. The observed strength is the win rate of the games in which the card was in hand at some point (opening hand or drawn), from hundreds of thousands of real games of online draft players since the set came out. The rank compares the cards seen in at least 1,000 games. It does not correct for the strength of the deck the card is played in, and a result stays uncertain for a card that is played little (about 1.6 points of margin at 1,000 games).

Good playable that always makes the cut (5.6/10).

Why. A sorcery that draws two cards for four mana, and you can cast it again from the graveyard for two mana, one of them blue, and 3 life. That is four cards from a single card.

Risks. It does nothing on the battlefield, and the life you pay matters against an aggressive deck. It is slow if you need to hold the board.

In the draft. A good value card for a blue control deck. Take it mid-pack, after your removal.

Win rate of the card

Percentage of games won by the decks that play this card, depending on when it shows up, from the real games of the set.

Card in hand at some point in the game56.5 %(set average : 56.2 %)
Card in the opening hand52.9 %(set average : 55.6 %)
Card drawn during the game58.6 %(set average : 56.7 %)

Gap when it is drawn, against the games where it is not : +4.0 win-rate points

How often it ends up in the deck once drafted by a strong player (not a win rate)72.0 %(set average : 67.0 %)

Its place in the set

  • Uncommon: rank 48 of 120
  • Blue: rank 13 of 30
  • Cost 4: rank 17 of 39
  • Average pick: 6.8 (1 = taken first from a pack; the lower the number, the earlier players choose it)

Win rate by colour pair

Percentage of games won by the decks of each pair that play the card, with the number of games. The pairs are the two main colors of the deck: when the card has a color outside the pair, the deck plays it as a splash (marked “splash”). A pair that has an archetype in this set leads to its guide.

20,931 games55.8 %(all pairs : 53.7 %)
10,389 games53.0 %(all pairs : 53.7 %)
5,982 games53.9 %(all pairs : 53.7 %)
5,197 games52.2 %(all pairs : 53.7 %)
4,647 games55.0 %(all pairs : 53.7 %)
3,662 games52.5 %(all pairs : 53.7 %)
1,982 games49.9 %(all pairs : 53.7 %)
1,808 games49.1 %(all pairs : 53.7 %)

Win rate: strong players and all players

Percentage of games won when the card is in hand; strong players are those ranked diamond or mythic online.

Strong players (diamond and mythic ranks), card in hand56.4 %· 6,456 games
All players, card in hand55.8 %· 26,737 games

Win rate on the play and on the draw

Games on the play (the deck holds the card)57.6 %(set average : 58.8 %)
Games on the draw, so drawing from the first turn (the deck holds the card)49.8 %(set average : 51.4 %)

Win rate by number of copies in the deck

  • 1 copy53.7 % · 53,276 games
  • 2 copies53.0 % · 4,904 games
  • 3 copies58.5 % · 159 games

Win rate since the set came out (card in hand)

  • First two weeks55.3 % · 14,771 games
  • Next two weeks56.5 % · 8,598 games
  • After that55.9 % · 3,368 games

Win rate alongside other cards

Win rate of the decks that play both cards, compared with the one you would expect from what each card gets alone. At least 150 games together.

Cards it wins more with

Cards it wins less with

Where it is played

B/U · 34 %

Played in 7.8% of the decks of the set

Other cards of the same cost and colours

  • Genku, Future Shaper

    48. Genku, Future Shaper

    7.0
  • Breya, Etherium Shaper

    94. Breya, Etherium Shaper

    6.2
  • Deem Inferior

    129. Deem Inferior

    5.8
  • Bespoke Battlewagon

    161. Bespoke Battlewagon

    5.4

Intrinsic ratings: they do not take into account the cards you have already picked. They matter most for the first pick of the first pack.