Drownyard Lurker
Common · Creature — Eldrazi Trilobite
4.4WeakRank 239 of 302
54.2%Rank 187 of 298 by win rate, card in hand · set average: 56.2%
How are these measures computed?
Pick rating. The pick rating estimates what a card is worth when you choose it, before there are results: it combines several signals (expert evaluations, the choices of strong players, characteristics of the card such as its cost and rarity) and was tuned on the results of decks of strong players. It is for comparing cards while you draft.
Observed strength. The observed strength is the win rate of the games in which the card was in hand at some point (opening hand or drawn), from hundreds of thousands of real games of online draft players since the set came out. The rank compares the cards seen in at least 1,000 games. It does not correct for the strength of the deck the card is played in, and a result stays uncertain for a card that is played little (about 1.6 points of margin at 1,000 games).
A good playable, but is sometimes cut (4.4/10).
Why. A seven-mana 7/7 with vigilance, but its real strength is flexibility: cycling for a blue mana and two others draws a card and gives you an Eldrazi Spawn token. Casting it also gives you an Eldrazi Spawn token.
Risks. Seven mana is a lot, and it has no immediate effect when it enters. You must keep it for cycling or play it late.
In the draft. A solid common for a blue-green or slower deck, working as a finisher or a cycler depending on the game. Never a first pick, but a very comfortable playable.
Win rate of the card
Percentage of games won by the decks that play this card, depending on when it shows up, from the real games of the set.
Gap when it is drawn, against the games where it is not : +1.6 win-rate points
Its place in the set
- Common: rank 73 of 80
- Colourless: rank 69 of 85
- Cost 7: rank 7 of 11
- Average pick: 7.7 (1 = taken first from a pack; the lower the number, the earlier players choose it)
Win rate by colour pair
Percentage of games won by the decks of each pair that play the card, with the number of games. The pairs are the two main colors of the deck: when the card has a color outside the pair, the deck plays it as a splash (marked “splash”). A pair that has an archetype in this set leads to its guide.
Win rate: strong players and all players
Percentage of games won when the card is in hand; strong players are those ranked diamond or mythic online.
Win rate on the play and on the draw
Win rate by number of copies in the deck
- 1 copy53.5 % · 88,636 games
- 2 copies52.8 % · 21,437 games
- 3 copies52.7 % · 2,772 games
- 4 copies or more51.2 % · 287 games
Win rate since the set came out (card in hand)
- First two weeks54.0 % · 33,378 games
- Next two weeks53.9 % · 14,562 games
- After that54.0 % · 5,181 games
Win rate alongside other cards
Win rate of the decks that play both cards, compared with the one you would expect from what each card gets alone. At least 150 games together.
Cards it wins more with
- Birthing Ritual355 games · 53.5 % (instead of 49.4% expected)
- Cursed Mirror740 games · 53.2 % (instead of 49.4% expected)
- Necrodominance164 games · 48.8 % (instead of 45.6% expected)
Cards it wins less with
- Estrid's Invocation238 games · 41.2 % (instead of 46.3% expected)
- Izzet Generatorium1,344 games · 45.0 % (instead of 49.7% expected)
- Kappa Cannoneer1,505 games · 45.3 % (instead of 49.8% expected)
Where it is played
G/R · 53 %G/U · 50 %
Played in 15% of the decks of the set
Other cards of the same cost and colours
Intrinsic ratings: they do not take into account the cards you have already picked. They matter most for the first pick of the first pack.




