Devourer of Destiny
Rare · Creature — Eldrazi
6.2GoodRank 97 of 302
56.6%Rank 87 of 298 by win rate, card in hand · set average: 56.2%
How are these measures computed?
Pick rating. The pick rating estimates what a card is worth when you choose it, before there are results: it combines several signals (expert evaluations, the choices of strong players, characteristics of the card such as its cost and rarity) and was tuned on the results of decks of strong players. It is for comparing cards while you draft.
Observed strength. The observed strength is the win rate of the games in which the card was in hand at some point (opening hand or drawn), from hundreds of thousands of real games of online draft players since the set came out. The rank compares the cards seen in at least 1,000 games. It does not correct for the strength of the deck the card is played in, and a result stays uncertain for a card that is played little (about 1.6 points of margin at 1,000 games).
Good playable that always makes the cut (6.2/10).
Why. A seven-mana colorless 6/6, two of which must be colorless. When you cast it, it exiles a permanent that is one or more colors: removal included. Revealed in your opening hand, it looks at the top four cards, keeps one on top and exiles the rest.
Risks. Seven mana with two colorless is very heavy, and that cost needs a deck that makes colorless mana. Without it, it rots in your hand.
In the draft. A decent Eldrazi finisher, but you need the means to pay for it. Take it in a deck that makes colorless mana.
Win rate of the card
Percentage of games won by the decks that play this card, depending on when it shows up, from the real games of the set.
Gap when it is drawn, against the games where it is not : +4.0 win-rate points
Its place in the set
- Rare: rank 35 of 78
- Colourless: rank 29 of 85
- Cost 7: rank 1 of 11
- Average pick: 2.5 (1 = taken first from a pack; the lower the number, the earlier players choose it)
Win rate by colour pair
Percentage of games won by the decks of each pair that play the card, with the number of games. The pairs are the two main colors of the deck: when the card has a color outside the pair, the deck plays it as a splash (marked “splash”). A pair that has an archetype in this set leads to its guide.
Win rate: strong players and all players
Percentage of games won when the card is in hand; strong players are those ranked diamond or mythic online.
Win rate on the play and on the draw
Win rate by number of copies in the deck
- 1 copy54.5 % · 25,067 games
- 2 copies53.6 % · 1,001 games
Win rate since the set came out (card in hand)
- First two weeks55.9 % · 6,620 games
- Next two weeks58.3 % · 3,240 games
- After that56.6 % · 1,185 games
Win rate alongside other cards
Win rate of the decks that play both cards, compared with the one you would expect from what each card gets alone. At least 150 games together.
Cards it wins more with
- Deserted Temple317 games · 54.9 % (instead of 46.4% expected)
- Ulamog, the Defiler961 games · 54.3 % (instead of 51.3% expected)
Cards it wins less with
- Accursed Marauder1,540 games · 50.1 % (instead of 53.4% expected)
- Breathe Your Last2,066 games · 50.3 % (instead of 53.1% expected)
- Tune the Narrative2,026 games · 51.0 % (instead of 53.2% expected)
Other cards of the same cost and colours
Intrinsic ratings: they do not take into account the cards you have already picked. They matter most for the first pick of the first pack.




