Flare of Duplication
Rare · Instant
4.0WeakRank 261 of 302
45.5%Rank 292 of 298 by win rate, card in hand · set average: 56.2%
How are these measures computed?
Pick rating. The pick rating estimates what a card is worth when you choose it, before there are results: it combines several signals (expert evaluations, the choices of strong players, characteristics of the card such as its cost and rarity) and was tuned on the results of decks of strong players. It is for comparing cards while you draft.
Observed strength. The observed strength is the win rate of the games in which the card was in hand at some point (opening hand or drawn), from hundreds of thousands of real games of online draft players since the set came out. The rank compares the cards seen in at least 1,000 games. It does not correct for the strength of the deck the card is played in, and a result stays uncertain for a card that is played little (about 1.6 points of margin at 1,000 games).
A good playable, but is sometimes cut (4.0/10).
Why. A red instant that copies any instant or sorcery spell, yours or your opponent's, for three mana or by sacrificing a nontoken red creature. It doubles a removal or damage spell.
Risks. It depends on a good spell to copy and does nothing without a target. Often a failed two-for-one.
In the draft. A very marginal pick. Only play it with many instants and sorceries.
Win rate of the card
Percentage of games won by the decks that play this card, depending on when it shows up, from the real games of the set.
Gap when it is drawn, against the games where it is not : -5.1 win-rate points
Its place in the set
- Rare: rank 63 of 78
- Red: rank 27 of 33
- Cost 3: rank 63 of 75
- Average pick: 9.2 (1 = taken first from a pack; the lower the number, the earlier players choose it)
Win rate by colour pair
Percentage of games won by the decks of each pair that play the card, with the number of games. The pairs are the two main colors of the deck: when the card has a color outside the pair, the deck plays it as a splash (marked “splash”). A pair that has an archetype in this set leads to its guide.
Win rate: strong players and all players
Percentage of games won when the card is in hand; strong players are those ranked diamond or mythic online.
Win rate on the play and on the draw
Win rate alongside other cards
Win rate of the decks that play both cards, compared with the one you would expect from what each card gets alone. At least 150 games together.
Cards it wins more with
- Territory Culler164 games · 57.9 % (instead of 49.8% expected)
- Propagator Drone165 games · 57.6 % (instead of 49.8% expected)
- Gift of the Viper250 games · 54.4 % (instead of 48.8% expected)
- Warped Tusker302 games · 54.3 % (instead of 49.2% expected)
Cards it wins less with
- Izzet Generatorium197 games · 39.6 % (instead of 45.8% expected)
- Detective's Phoenix232 games · 46.1 % (instead of 51.6% expected)
- Sundering Eruption // Volcanic Fissure434 games · 46.3 % (instead of 51.2% expected)
Other cards of the same cost and colours
Intrinsic ratings: they do not take into account the cards you have already picked. They matter most for the first pick of the first pack.




