Triton Wavebreaker
Uncommon · Enchantment Creature — Merfolk Wizard
2.0WeakRank 294 of 302
47.7%Rank 282 of 298 by win rate, card in hand · set average: 56.2%
How are these measures computed?
Pick rating. The pick rating estimates what a card is worth when you choose it, before there are results: it combines several signals (expert evaluations, the choices of strong players, characteristics of the card such as its cost and rarity) and was tuned on the results of decks of strong players. It is for comparing cards while you draft.
Observed strength. The observed strength is the win rate of the games in which the card was in hand at some point (opening hand or drawn), from hundreds of thousands of real games of online draft players since the set came out. The rank compares the cards seen in at least 1,000 games. It does not correct for the strength of the deck the card is played in, and a result stays uncertain for a card that is played little (about 1.6 points of margin at 1,000 games).
Not good filler and often gets cut (2.0/10).
Why. A one-mana 1/1 with prowess, or a bestow Aura that gives a creature +1/+1 and prowess. It is flexible, but the effect stays modest.
Risks. As an Aura it costs two mana for a mere +1/+1 and prowess; if the enchanted creature dies, it becomes a 1/1 creature again. A 1/1 does not last long on the battlefield.
In the draft. Filler for blue decks with many noncreature spells. Take it late.
Win rate of the card
Percentage of games won by the decks that play this card, depending on when it shows up, from the real games of the set.
Gap when it is drawn, against the games where it is not : -1.6 win-rate points
Its place in the set
- Uncommon: rank 115 of 120
- Blue: rank 30 of 30
- Cost 1: rank 30 of 31
- Average pick: 10.6 (1 = taken first from a pack; the lower the number, the earlier players choose it)
Win rate by colour pair
Percentage of games won by the decks of each pair that play the card, with the number of games. The pairs are the two main colors of the deck: when the card has a color outside the pair, the deck plays it as a splash (marked “splash”). A pair that has an archetype in this set leads to its guide.
Win rate: strong players and all players
Percentage of games won when the card is in hand; strong players are those ranked diamond or mythic online.
Win rate on the play and on the draw
Win rate by number of copies in the deck
- 1 copy48.9 % · 11,116 games
- 2 copies49.2 % · 1,229 games
Win rate since the set came out (card in hand)
- First two weeks48.4 % · 3,901 games
- Next two weeks47.2 % · 1,240 games
- After that47.8 % · 458 games
Win rate alongside other cards
Win rate of the decks that play both cards, compared with the one you would expect from what each card gets alone. At least 150 games together.
Cards it wins more with
- Archway of Innovation332 games · 47.9 % (instead of 40.3% expected)
- Fetid Gargantua936 games · 50.7 % (instead of 45.7% expected)
- Emissary of Soulfire2,181 games · 52.6 % (instead of 48.0% expected)
- Breathe Your Last1,393 games · 52.0 % (instead of 47.5% expected)
Cards it wins less with
- Writhing Chrysalis698 games · 45.6 % (instead of 51.1% expected)
- Basking Broodscale874 games · 44.5 % (instead of 49.5% expected)
- Gift of the Viper627 games · 43.7 % (instead of 48.2% expected)
Other cards of the same cost and colours
Intrinsic ratings: they do not take into account the cards you have already picked. They matter most for the first pick of the first pack.




