Echoes of Eternity
Rare · Kindred Enchantment — Eldrazi
4.8WeakRank 210 of 302
51.8%Rank 236 of 298 by win rate, card in hand · set average: 56.2%
How are these measures computed?
Pick rating. The pick rating estimates what a card is worth when you choose it, before there are results: it combines several signals (expert evaluations, the choices of strong players, characteristics of the card such as its cost and rarity) and was tuned on the results of decks of strong players. It is for comparing cards while you draft.
Observed strength. The observed strength is the win rate of the games in which the card was in hand at some point (opening hand or drawn), from hundreds of thousands of real games of online draft players since the set came out. The rank compares the cards seen in at least 1,000 games. It does not correct for the strength of the deck the card is played in, and a result stays uncertain for a card that is played little (about 1.6 points of margin at 1,000 games).
A solid playable that rarely gets cut (4.8/10).
Why. A six-mana enchantment that copies every colorless spell you cast and triggers the abilities of your colorless spells and permanents an additional time. In a deck full of colorless cards it is a value engine.
Risks. It needs three colorless mana to cast, does nothing without colorless cards, and does not affect the board the turn it lands. In an ordinary deck it rots in hand.
In the draft. Only for decks that are already colorless. Take it only if there is a real theme around you.
Win rate of the card
Percentage of games won by the decks that play this card, depending on when it shows up, from the real games of the set.
Gap when it is drawn, against the games where it is not : -0.2 win-rate points
Its place in the set
- Rare: rank 52 of 78
- Colourless: rank 63 of 85
- Cost 6: rank 5 of 9
- Average pick: 5.1 (1 = taken first from a pack; the lower the number, the earlier players choose it)
Win rate by colour pair
Percentage of games won by the decks of each pair that play the card, with the number of games. The pairs are the two main colors of the deck: when the card has a color outside the pair, the deck plays it as a splash (marked “splash”). A pair that has an archetype in this set leads to its guide.
Win rate: strong players and all players
Percentage of games won when the card is in hand; strong players are those ranked diamond or mythic online.
Win rate on the play and on the draw
Win rate by number of copies in the deck
- 1 copy52.1 % · 14,363 games
- 2 copies50.1 % · 617 games
Win rate since the set came out (card in hand)
- First two weeks51.9 % · 3,630 games
- Next two weeks50.8 % · 1,984 games
- After that50.9 % · 701 games
Win rate alongside other cards
Win rate of the decks that play both cards, compared with the one you would expect from what each card gets alone. At least 150 games together.
Cards it wins more with
- Ulamog, the Defiler669 games · 53.4 % (instead of 48.8% expected)
- Rush of Inspiration // Crackling Falls1,134 games · 55.9 % (instead of 51.6% expected)
- Deserted Temple291 games · 48.1 % (instead of 43.9% expected)
Cards it wins less with
- Tune the Narrative773 games · 45.3 % (instead of 50.7% expected)
- Springheart Nantuko857 games · 49.2 % (instead of 52.7% expected)
- Brainsurge942 games · 48.8 % (instead of 52.0% expected)
Other cards of the same cost and colours
Intrinsic ratings: they do not take into account the cards you have already picked. They matter most for the first pick of the first pack.

