Ulamog, the Defiler

Mythic · Legendary Creature — Eldrazi

Pick rating

4.8WeakRank 219 of 302

Observed strength

51.7%Rank 240 of 298 by win rate, card in hand · set average: 56.2%

How are these measures computed?

Pick rating. The pick rating estimates what a card is worth when you choose it, before there are results: it combines several signals (expert evaluations, the choices of strong players, characteristics of the card such as its cost and rarity) and was tuned on the results of decks of strong players. It is for comparing cards while you draft.

Observed strength. The observed strength is the win rate of the games in which the card was in hand at some point (opening hand or drawn), from hundreds of thousands of real games of online draft players since the set came out. The rank compares the cards seen in at least 1,000 games. It does not correct for the strength of the deck the card is played in, and a result stays uncertain for a card that is played little (about 1.6 points of margin at 1,000 games).

A solid playable that rarely gets cut (4.8/10).

Why. A ten-mana 7/7 that makes the opponent exile half their library as you cast it, with annihilator scaling with its counters and ward, sacrifice two permanents. If it lands, it wins the game nearly by itself.

Risks. Ten mana is almost out of reach, even with ramp, and a counterspell stops the body (the exile still happens). In draft most games end before then.

In the draft. Close to unplayable outside an extreme ramp deck. Take it very late, as a curiosity.

Win rate of the card

Percentage of games won by the decks that play this card, depending on when it shows up, from the real games of the set.

Card in hand at some point in the game51.7 %(set average : 56.2 %)
Card in the opening hand48.7 %(set average : 55.6 %)
Card drawn during the game53.5 %(set average : 56.7 %)

Gap when it is drawn, against the games where it is not : +0.3 win-rate points

How often it ends up in the deck once drafted by a strong player (not a win rate)83.0 %(set average : 67.0 %)

Its place in the set

  • Mythic: rank 22 of 24
  • Colourless: rank 64 of 85
  • Cost 10: rank 1 of 1
  • Average pick: 1.5 (1 = taken first from a pack; the lower the number, the earlier players choose it)

Win rate by colour pair

Percentage of games won by the decks of each pair that play the card, with the number of games. The pairs are the two main colors of the deck: when the card has a color outside the pair, the deck plays it as a splash (marked “splash”). A pair that has an archetype in this set leads to its guide.

3,799 games52.5 %(all pairs : 51.9 %)
2,180 games52.7 %(all pairs : 51.9 %)
1,759 games58.3 %(all pairs : 51.9 %)
837 games51.3 %(all pairs : 51.9 %)
537 games47.5 %(all pairs : 51.9 %)
435 games50.3 %(all pairs : 51.9 %)
383 games52.0 %(all pairs : 51.9 %)
347 games47.3 %(all pairs : 51.9 %)

Win rate: strong players and all players

Percentage of games won when the card is in hand; strong players are those ranked diamond or mythic online.

Strong players (diamond and mythic ranks), card in hand50.4 %· 920 games
All players, card in hand51.7 %· 4,895 games

Win rate on the play and on the draw

Games on the play (the deck holds the card)55.3 %(set average : 58.8 %)
Games on the draw, so drawing from the first turn (the deck holds the card)48.4 %(set average : 51.4 %)

Win rate by number of copies in the deck

  • 1 copy51.8 % · 11,896 games
  • 2 copies54.5 % · 134 games

Win rate since the set came out (card in hand)

  • First two weeks51.9 % · 3,044 games
  • Next two weeks51.2 % · 1,284 games
  • After that52.0 % · 567 games

Win rate alongside other cards

Win rate of the decks that play both cards, compared with the one you would expect from what each card gets alone. At least 150 games together.

Cards it wins more with

Cards it wins less with

Intrinsic ratings: they do not take into account the cards you have already picked. They matter most for the first pick of the first pack.