Gift of the Viper

Common · Instant

Pick rating

5.4PlayableRank 166 of 302

Observed strength

55.7%Rank 133 of 298 by win rate, card in hand · set average: 56.2%

How are these measures computed?

Pick rating. The pick rating estimates what a card is worth when you choose it, before there are results: it combines several signals (expert evaluations, the choices of strong players, characteristics of the card such as its cost and rarity) and was tuned on the results of decks of strong players. It is for comparing cards while you draft.

Observed strength. The observed strength is the win rate of the games in which the card was in hand at some point (opening hand or drawn), from hundreds of thousands of real games of online draft players since the set came out. The rank compares the cards seen in at least 1,000 games. It does not correct for the strength of the deck the card is played in, and a result stays uncertain for a card that is played little (about 1.6 points of margin at 1,000 games).

A solid playable that rarely gets cut (5.4/10).

Why. A one-mana instant: a creature gets a +1/+1 counter, a reach counter, and a deathtouch counter, then untaps. The counters stay, and deathtouch on defense swings a block.

Risks. A combat trick that loses a card if the creature is killed in response. It does nothing without a creature on the battlefield.

In the draft. A good one-mana trick for a green deck. Take it mid-pack, especially in an aggressive or combat-heavy deck.

Win rate of the card

Percentage of games won by the decks that play this card, depending on when it shows up, from the real games of the set.

Card in hand at some point in the game55.7 %(set average : 56.2 %)
Card in the opening hand54.5 %(set average : 55.6 %)
Card drawn during the game56.5 %(set average : 56.7 %)

Gap when it is drawn, against the games where it is not : +1.5 win-rate points

How often it ends up in the deck once drafted by a strong player (not a win rate)53.0 %(set average : 67.0 %)

Its place in the set

  • Common: rank 46 of 80
  • Green: rank 16 of 32
  • Cost 1: rank 19 of 31
  • Average pick: 9.5 (1 = taken first from a pack; the lower the number, the earlier players choose it)

Win rate by colour pair

Percentage of games won by the decks of each pair that play the card, with the number of games. The pairs are the two main colors of the deck: when the card has a color outside the pair, the deck plays it as a splash (marked “splash”). A pair that has an archetype in this set leads to its guide.

19,802 games58.5 %(all pairs : 54.4 %)
17,122 games55.6 %(all pairs : 54.4 %)
15,612 games52.9 %(all pairs : 54.4 %)
14,161 games53.6 %(all pairs : 54.4 %)
10,209 games53.6 %(all pairs : 54.4 %)
4,818 games48.5 %(all pairs : 54.4 %)
3,543 games53.8 %(all pairs : 54.4 %)
2,276 games53.3 %(all pairs : 54.4 %)

Win rate: strong players and all players

Percentage of games won when the card is in hand; strong players are those ranked diamond or mythic online.

Strong players (diamond and mythic ranks), card in hand54.8 %· 6,708 games
All players, card in hand55.4 %· 36,761 games

Win rate on the play and on the draw

Games on the play (the deck holds the card)58.5 %(set average : 58.8 %)
Games on the draw, so drawing from the first turn (the deck holds the card)50.4 %(set average : 51.4 %)

Win rate by number of copies in the deck

  • 1 copy54.5 % · 81,089 games
  • 2 copies54.3 % · 9,905 games
  • 3 copies51.1 % · 556 games

Win rate since the set came out (card in hand)

  • First two weeks55.2 % · 21,362 games
  • Next two weeks55.4 % · 11,134 games
  • After that56.6 % · 4,265 games

Win rate alongside other cards

Win rate of the decks that play both cards, compared with the one you would expect from what each card gets alone. At least 150 games together.

Cards it wins more with

Cards it wins less with

Where it is played

B/G · 44 %G/R · 37 %

Played in 12% of the decks of the set

Other cards of the same cost and colours

  • Horrific Assault

    33. Horrific Assault

    7.4
  • Grist, Voracious Larva // Grist, the Plague Swarm

    49. Grist, Voracious Larva // Grist, the Plague Swarm

    7.0
  • Revitalizing Repast // Old-Growth Grove

    65. Revitalizing Repast // Old-Growth Grove

    6.8
  • Sylvan Safekeeper

    67. Sylvan Safekeeper

    6.6

Intrinsic ratings: they do not take into account the cards you have already picked. They matter most for the first pick of the first pack.