Expanding Ooze
Common · Creature — Ooze
4.4WeakRank 241 of 302
51.4%Rank 247 of 298 by win rate, card in hand · set average: 56.2%
How are these measures computed?
Pick rating. The pick rating estimates what a card is worth when you choose it, before there are results: it combines several signals (expert evaluations, the choices of strong players, characteristics of the card such as its cost and rarity) and was tuned on the results of decks of strong players. It is for comparing cards while you draft.
Observed strength. The observed strength is the win rate of the games in which the card was in hand at some point (opening hand or drawn), from hundreds of thousands of real games of online draft players since the set came out. The rank compares the cards seen in at least 1,000 games. It does not correct for the strength of the deck the card is played in, and a result stays uncertain for a card that is played little (about 1.6 points of margin at 1,000 games).
A good playable, but is sometimes cut (4.4/10).
Why. A three-mana 3/3 in black-green that can grow once with Adapt 1 when you have a black and a green mana to spare. When it attacks, it puts a +1/+1 counter on a modified creature you control, itself included if it already carries one.
Risks. Two colors required for a vanilla-sized body with no evasion. Without Equipment or counters around, its second ability does almost nothing.
In the draft. A decent mid-curve body for black-green, or a fair pick for a modified-creatures deck. Do not take it outside its colors.
Win rate of the card
Percentage of games won by the decks that play this card, depending on when it shows up, from the real games of the set.
Gap when it is drawn, against the games where it is not : -0.5 win-rate points
Its place in the set
- Common: rank 74 of 80
- Multicolour: rank 32 of 39
- Cost 3: rank 57 of 75
- Average pick: 8.7 (1 = taken first from a pack; the lower the number, the earlier players choose it)
Win rate by colour pair
Percentage of games won by the decks of each pair that play the card, with the number of games. The pairs are the two main colors of the deck: when the card has a color outside the pair, the deck plays it as a splash (marked “splash”). A pair that has an archetype in this set leads to its guide.
splash
splash
splash
splash
Win rate: strong players and all players
Percentage of games won when the card is in hand; strong players are those ranked diamond or mythic online.
Win rate on the play and on the draw
Win rate by number of copies in the deck
- 1 copy51.5 % · 33,748 games
- 2 copies52.0 % · 18,687 games
- 3 copies52.1 % · 7,092 games
- 4 copies or more51.7 % · 2,221 games
Win rate since the set came out (card in hand)
- First two weeks51.6 % · 19,732 games
- Next two weeks52.1 % · 9,189 games
- After that53.2 % · 3,530 games
Win rate alongside other cards
Win rate of the decks that play both cards, compared with the one you would expect from what each card gets alone. At least 150 games together.
Cards it wins more with
- K'rrik, Son of Yawgmoth807 games · 49.9 % (instead of 44.3% expected)
- Birthing Ritual550 games · 52.5 % (instead of 47.7% expected)
- Ripples of Undeath392 games · 47.4 % (instead of 42.8% expected)
- Nethergoyf1,897 games · 53.7 % (instead of 49.6% expected)
Cards it wins less with
- Necrodominance156 games · 39.1 % (instead of 44.0% expected)
- Inspired Inventor3,469 games · 47.4 % (instead of 52.3% expected)
- Hexgold Slith3,247 games · 48.4 % (instead of 53.1% expected)
Where it is played
B/G · 84 %
Played in 8.4% of the decks of the set
Other cards of the same cost and colours
Intrinsic ratings: they do not take into account the cards you have already picked. They matter most for the first pick of the first pack.




