Fangs of Kalonia
Uncommon · Sorcery
4.8WeakRank 208 of 302
51.6%Rank 242 of 298 by win rate, card in hand · set average: 56.2%
How are these measures computed?
Pick rating. The pick rating estimates what a card is worth when you choose it, before there are results: it combines several signals (expert evaluations, the choices of strong players, characteristics of the card such as its cost and rarity) and was tuned on the results of decks of strong players. It is for comparing cards while you draft.
Observed strength. The observed strength is the win rate of the games in which the card was in hand at some point (opening hand or drawn), from hundreds of thousands of real games of online draft players since the set came out. The rank compares the cards seen in at least 1,000 games. It does not correct for the strength of the deck the card is played in, and a result stays uncertain for a card that is played little (about 1.6 points of margin at 1,000 games).
A solid playable that rarely gets cut (4.8/10).
Why. For two mana it puts a +1/+1 counter on one of your creatures, then doubles its counters: a way to grow fast a creature that already has some. Overloaded for six mana it hits all your creatures, which can win the game.
Risks. On its own it is a targeted sorcery, so an answer from the opponent leaves you behind. On a creature with no counters it only gives two.
In the draft. A card for counters decks, where it carries weight. Elsewhere, a late pick.
Win rate of the card
Percentage of games won by the decks that play this card, depending on when it shows up, from the real games of the set.
Gap when it is drawn, against the games where it is not : -1.5 win-rate points
Its place in the set
- Uncommon: rank 75 of 120
- Green: rank 20 of 32
- Cost 2: rank 63 of 86
- Average pick: 7.4 (1 = taken first from a pack; the lower the number, the earlier players choose it)
Win rate by colour pair
Percentage of games won by the decks of each pair that play the card, with the number of games. The pairs are the two main colors of the deck: when the card has a color outside the pair, the deck plays it as a splash (marked “splash”). A pair that has an archetype in this set leads to its guide.
Win rate: strong players and all players
Percentage of games won when the card is in hand; strong players are those ranked diamond or mythic online.
Win rate on the play and on the draw
Win rate by number of copies in the deck
- 1 copy52.8 % · 37,136 games
- 2 copies50.8 % · 3,006 games
- 3 copies60.6 % · 137 games
Win rate since the set came out (card in hand)
- First two weeks52.0 % · 9,438 games
- Next two weeks51.8 % · 4,299 games
- After that52.2 % · 1,752 games
Win rate alongside other cards
Win rate of the decks that play both cards, compared with the one you would expect from what each card gets alone. At least 150 games together.
Cards it wins more with
- Primal Prayers199 games · 49.2 % (instead of 41.4% expected)
- Monstrous Vortex347 games · 51.0 % (instead of 45.8% expected)
- Emerald Medallion157 games · 45.9 % (instead of 40.8% expected)
- Flare of Fortitude243 games · 55.1 % (instead of 50.3% expected)
Cards it wins less with
- Twisted Riddlekeeper2,218 games · 48.7 % (instead of 52.0% expected)
- K'rrik, Son of Yawgmoth198 games · 41.9 % (instead of 45.2% expected)
Where it is played
B/G · 27 %G/W · 25 %
Played in 5.4% of the decks of the set
Other cards of the same cost and colours
Intrinsic ratings: they do not take into account the cards you have already picked. They matter most for the first pick of the first pack.




