Mogg Mob
Uncommon · Creature — Goblin
5.6PlayableRank 152 of 302
54.4%Rank 179 of 298 by win rate, card in hand · set average: 56.2%
How are these measures computed?
Pick rating. The pick rating estimates what a card is worth when you choose it, before there are results: it combines several signals (expert evaluations, the choices of strong players, characteristics of the card such as its cost and rarity) and was tuned on the results of decks of strong players. It is for comparing cards while you draft.
Observed strength. The observed strength is the win rate of the games in which the card was in hand at some point (opening hand or drawn), from hundreds of thousands of real games of online draft players since the set came out. The rank compares the cards seen in at least 1,000 games. It does not correct for the strength of the deck the card is played in, and a result stays uncertain for a card that is played little (about 1.6 points of margin at 1,000 games).
Good playable that always makes the cut (5.6/10).
Why. A 3/3 for three red mana that can sacrifice itself to deal 3 damage divided as you choose among one, two, or three targets. It is a good body that turns into removal when threatened.
Risks. Three red mana on turn three: it fits poorly in a balanced two-color deck. Sacrificing it costs you the body, and the ability is wasted without good targets.
In the draft. A good addition for a heavy red deck. Take it fairly high, but only play it if red is your main color.
Win rate of the card
Percentage of games won by the decks that play this card, depending on when it shows up, from the real games of the set.
Gap when it is drawn, against the games where it is not : -0.7 win-rate points
Its place in the set
- Uncommon: rank 50 of 120
- Red: rank 16 of 33
- Cost 3: rank 33 of 75
- Average pick: 11.2 (1 = taken first from a pack; the lower the number, the earlier players choose it)
Win rate by colour pair
Percentage of games won by the decks of each pair that play the card, with the number of games. The pairs are the two main colors of the deck: when the card has a color outside the pair, the deck plays it as a splash (marked “splash”). A pair that has an archetype in this set leads to its guide.
Win rate: strong players and all players
Percentage of games won when the card is in hand; strong players are those ranked diamond or mythic online.
Win rate on the play and on the draw
Win rate by number of copies in the deck
- 1 copy54.3 % · 7,943 games
- 2 copies56.3 % · 1,499 games
- 3 copies55.3 % · 311 games
Win rate since the set came out (card in hand)
- First two weeks54.7 % · 2,561 games
- Next two weeks54.0 % · 1,188 games
- After that50.5 % · 313 games
Win rate alongside other cards
Win rate of the decks that play both cards, compared with the one you would expect from what each card gets alone. At least 150 games together.
Cards it wins more with
- Glasswing Grace // Age-Graced Chapel605 games · 58.3 % (instead of 54.3% expected)
- Cursed Mirror446 games · 54.5 % (instead of 50.8% expected)
- Fledgling Dragon905 games · 53.7 % (instead of 50.8% expected)
- Fowl Strike493 games · 55.4 % (instead of 52.8% expected)
Cards it wins less with
- Tranquil Landscape551 games · 49.2 % (instead of 54.4% expected)
- Breathe Your Last644 games · 50.0 % (instead of 53.3% expected)
- Stump Stomp // Burnwillow Clearing1,306 games · 52.1 % (instead of 55.3% expected)
Other cards of the same cost and colours
Intrinsic ratings: they do not take into account the cards you have already picked. They matter most for the first pick of the first pack.




