Phyrexian Ironworks
Uncommon · Artifact
5.0PlayableRank 201 of 302
52.5%Rank 224 of 298 by win rate, card in hand · set average: 56.2%
How are these measures computed?
Pick rating. The pick rating estimates what a card is worth when you choose it, before there are results: it combines several signals (expert evaluations, the choices of strong players, characteristics of the card such as its cost and rarity) and was tuned on the results of decks of strong players. It is for comparing cards while you draft.
Observed strength. The observed strength is the win rate of the games in which the card was in hand at some point (opening hand or drawn), from hundreds of thousands of real games of online draft players since the set came out. The rank compares the cards seen in at least 1,000 games. It does not correct for the strength of the deck the card is played in, and a result stays uncertain for a card that is played little (about 1.6 points of margin at 1,000 games).
A solid playable that rarely gets cut (5.0/10).
Why. Every time you attack you get an energy, and three energy let you tap the artifact to create a 3/3 colorless Phyrexian Golem artifact creature token, at sorcery speed. In an aggressive deck that attacks every turn, it is a slow but steady source of bodies.
Risks. You need three attacks before the first Golem, and in the meantime the artifact blocks nothing. In a defensive or stalled game it produces almost nothing.
In the draft. A card for a very aggressive red deck, rarely for anyone else. A late pick, playable as a 23rd card.
Win rate of the card
Percentage of games won by the decks that play this card, depending on when it shows up, from the real games of the set.
Gap when it is drawn, against the games where it is not : -2.0 win-rate points
Its place in the set
- Uncommon: rank 72 of 120
- Red: rank 22 of 33
- Cost 3: rank 48 of 75
- Average pick: 6.2 (1 = taken first from a pack; the lower the number, the earlier players choose it)
Win rate by colour pair
Percentage of games won by the decks of each pair that play the card, with the number of games. The pairs are the two main colors of the deck: when the card has a color outside the pair, the deck plays it as a splash (marked “splash”). A pair that has an archetype in this set leads to its guide.
Win rate: strong players and all players
Percentage of games won when the card is in hand; strong players are those ranked diamond or mythic online.
Win rate on the play and on the draw
Win rate by number of copies in the deck
- 1 copy53.8 % · 44,088 games
- 2 copies53.1 % · 6,309 games
- 3 copies52.8 % · 534 games
Win rate since the set came out (card in hand)
- First two weeks52.5 % · 12,529 games
- Next two weeks52.3 % · 6,294 games
- After that55.2 % · 2,342 games
Win rate alongside other cards
Win rate of the decks that play both cards, compared with the one you would expect from what each card gets alone. At least 150 games together.
Cards it wins more with
- Ruby Medallion206 games · 51.9 % (instead of 45.5% expected)
- Sevinne's Reclamation1,650 games · 57.3 % (instead of 53.8% expected)
- Muster the Departed1,683 games · 54.5 % (instead of 51.3% expected)
- Archway of Innovation417 games · 47.5 % (instead of 45.1% expected)
Cards it wins less with
- Writhing Chrysalis3,519 games · 51.1 % (instead of 56.0% expected)
- Twisted Landscape4,351 games · 49.9 % (instead of 53.6% expected)
Where it is played
R/U · 43 %R/W · 39 %
Played in 6.8% of the decks of the set
Other cards of the same cost and colours
Intrinsic ratings: they do not take into account the cards you have already picked. They matter most for the first pick of the first pack.




