Thraben Charm
Common · Instant
6.0PlayableRank 119 of 302
57.1%Rank 70 of 298 by win rate, card in hand · set average: 56.2%
How are these measures computed?
Pick rating. The pick rating estimates what a card is worth when you choose it, before there are results: it combines several signals (expert evaluations, the choices of strong players, characteristics of the card such as its cost and rarity) and was tuned on the results of decks of strong players. It is for comparing cards while you draft.
Observed strength. The observed strength is the win rate of the games in which the card was in hand at some point (opening hand or drawn), from hundreds of thousands of real games of online draft players since the set came out. The rank compares the cards seen in at least 1,000 games. It does not correct for the strength of the deck the card is played in, and a result stays uncertain for a card that is played little (about 1.6 points of margin at 1,000 games).
Good playable that always makes the cut (6.0/10).
Why. A flexible two-mana white instant: it deals damage to a creature equal to twice the number of creatures you control, or destroys an enchantment, or exiles graveyards. With three creatures that is six damage: good removal for two mana.
Risks. With few creatures the first mode does little. The other two modes are rarely relevant in draft.
In the draft. A good common in a white deck with plenty of creatures. Take it fairly high among white removal.
Win rate of the card
Percentage of games won by the decks that play this card, depending on when it shows up, from the real games of the set.
Gap when it is drawn, against the games where it is not : -0.2 win-rate points
Its place in the set
- Common: rank 21 of 80
- White: rank 17 of 41
- Cost 2: rank 42 of 86
- Average pick: 7.4 (1 = taken first from a pack; the lower the number, the earlier players choose it)
Win rate by colour pair
Percentage of games won by the decks of each pair that play the card, with the number of games. The pairs are the two main colors of the deck: when the card has a color outside the pair, the deck plays it as a splash (marked “splash”). A pair that has an archetype in this set leads to its guide.
Win rate: strong players and all players
Percentage of games won when the card is in hand; strong players are those ranked diamond or mythic online.
Win rate on the play and on the draw
Win rate by number of copies in the deck
- 1 copy56.4 % · 108,090 games
- 2 copies57.8 % · 35,902 games
- 3 copies57.0 % · 5,603 games
- 4 copies or more58.3 % · 556 games
Win rate since the set came out (card in hand)
- First two weeks56.7 % · 36,498 games
- Next two weeks57.2 % · 20,598 games
- After that58.0 % · 7,709 games
Win rate alongside other cards
Win rate of the decks that play both cards, compared with the one you would expect from what each card gets alone. At least 150 games together.
Cards it wins more with
- Pearl Medallion227 games · 55.1 % (instead of 50.8% expected)
- Ral, Monsoon Mage // Ral, Leyline Prodigy925 games · 56.6 % (instead of 52.9% expected)
- Flare of Duplication341 games · 54.8 % (instead of 51.1% expected)
Cards it wins less with
- Phyrexian Tower234 games · 44.4 % (instead of 51.4% expected)
- Flare of Cultivation561 games · 46.2 % (instead of 52.4% expected)
- Psychic Frog1,510 games · 51.6 % (instead of 57.4% expected)
Where it is played
R/W · 67 %U/W · 63 %
Played in 19% of the decks of the set
Other cards of the same cost and colours
Intrinsic ratings: they do not take into account the cards you have already picked. They matter most for the first pick of the first pack.




