Pyretic Rebirth
Uncommon · Instant
4.8WeakRank 216 of 302
52.8%Rank 219 of 298 by win rate, card in hand · set average: 56.2%
How are these measures computed?
Pick rating. The pick rating estimates what a card is worth when you choose it, before there are results: it combines several signals (expert evaluations, the choices of strong players, characteristics of the card such as its cost and rarity) and was tuned on the results of decks of strong players. It is for comparing cards while you draft.
Observed strength. The observed strength is the win rate of the games in which the card was in hand at some point (opening hand or drawn), from hundreds of thousands of real games of online draft players since the set came out. The rank compares the cards seen in at least 1,000 games. It does not correct for the strength of the deck the card is played in, and a result stays uncertain for a card that is played little (about 1.6 points of margin at 1,000 games).
A solid playable that rarely gets cut (4.8/10).
Why. A four-mana instant that returns an artifact or creature card from your graveyard to your hand and deals damage equal to that card's mana value to a creature or planeswalker. Removal and recursion in one card.
Risks. You need a worthwhile artifact or creature in the graveyard, and the target is optional. Early in the game the effect is weak, and it is locked to two colors.
In the draft. A fair card in black-red when you have expensive creatures. A late pick.
Win rate of the card
Percentage of games won by the decks that play this card, depending on when it shows up, from the real games of the set.
Gap when it is drawn, against the games where it is not : 0.0 win-rate points
Its place in the set
- Uncommon: rank 79 of 120
- Multicolour: rank 29 of 39
- Cost 4: rank 25 of 39
- Average pick: 7.8 (1 = taken first from a pack; the lower the number, the earlier players choose it)
Win rate by colour pair
Percentage of games won by the decks of each pair that play the card, with the number of games. The pairs are the two main colors of the deck: when the card has a color outside the pair, the deck plays it as a splash (marked “splash”). A pair that has an archetype in this set leads to its guide.
splash
splash
splash
splash
Win rate: strong players and all players
Percentage of games won when the card is in hand; strong players are those ranked diamond or mythic online.
Win rate on the play and on the draw
Win rate by number of copies in the deck
- 1 copy52.8 % · 32,989 games
- 2 copies52.0 % · 6,093 games
- 3 copies52.2 % · 521 games
Win rate since the set came out (card in hand)
- First two weeks52.6 % · 10,057 games
- Next two weeks53.0 % · 4,686 games
- After that52.8 % · 1,918 games
Win rate alongside other cards
Win rate of the decks that play both cards, compared with the one you would expect from what each card gets alone. At least 150 games together.
Cards it wins more with
- Ripples of Undeath200 games · 53.0 % (instead of 43.8% expected)
- K'rrik, Son of Yawgmoth418 games · 51.2 % (instead of 45.2% expected)
- Phyrexian Tower545 games · 53.2 % (instead of 47.3% expected)
- Necrodominance166 games · 50.0 % (instead of 44.9% expected)
Cards it wins less with
- Buried Alive238 games · 38.7 % (instead of 47.0% expected)
- Phyrexian Ironworks2,876 games · 47.8 % (instead of 51.3% expected)
- Flare of Duplication259 games · 43.6 % (instead of 47.0% expected)
Where it is played
B/R · 43 %
Played in 5.4% of the decks of the set
Other cards of the same cost and colours
Intrinsic ratings: they do not take into account the cards you have already picked. They matter most for the first pick of the first pack.




