Muster the Departed
Uncommon · Enchantment
4.8WeakRank 215 of 302
51.9%Rank 233 of 298 by win rate, card in hand · set average: 56.2%
How are these measures computed?
Pick rating. The pick rating estimates what a card is worth when you choose it, before there are results: it combines several signals (expert evaluations, the choices of strong players, characteristics of the card such as its cost and rarity) and was tuned on the results of decks of strong players. It is for comparing cards while you draft.
Observed strength. The observed strength is the win rate of the games in which the card was in hand at some point (opening hand or drawn), from hundreds of thousands of real games of online draft players since the set came out. The rank compares the cards seen in at least 1,000 games. It does not correct for the strength of the deck the card is played in, and a result stays uncertain for a card that is played little (about 1.6 points of margin at 1,000 games).
A solid playable that rarely gets cut (4.8/10).
Why. A three-mana enchantment that creates a 1/1 white Spirit creature token with flying, then populates at your end step if a creature died this turn. In a deck that trades a lot, the tokens pile up.
Risks. With no creature death it does nothing beyond the first token. A 1/1 flyer for three is a modest start.
In the draft. Filler for a white deck that likes trading. A late pick.
Win rate of the card
Percentage of games won by the decks that play this card, depending on when it shows up, from the real games of the set.
Gap when it is drawn, against the games where it is not : -1.4 win-rate points
Its place in the set
- Uncommon: rank 78 of 120
- White: rank 32 of 41
- Cost 3: rank 51 of 75
- Average pick: 9.1 (1 = taken first from a pack; the lower the number, the earlier players choose it)
Win rate by colour pair
Percentage of games won by the decks of each pair that play the card, with the number of games. The pairs are the two main colors of the deck: when the card has a color outside the pair, the deck plays it as a splash (marked “splash”). A pair that has an archetype in this set leads to its guide.
Win rate: strong players and all players
Percentage of games won when the card is in hand; strong players are those ranked diamond or mythic online.
Win rate on the play and on the draw
Win rate by number of copies in the deck
- 1 copy52.4 % · 17,537 games
- 2 copies53.8 % · 2,769 games
- 3 copies58.4 % · 361 games
Win rate since the set came out (card in hand)
- First two weeks51.8 % · 5,508 games
- Next two weeks52.4 % · 2,397 games
- After that51.1 % · 793 games
Win rate alongside other cards
Win rate of the decks that play both cards, compared with the one you would expect from what each card gets alone. At least 150 games together.
Cards it wins more with
- Estrid's Invocation182 games · 51.1 % (instead of 45.6% expected)
- Infernal Captor1,650 games · 55.9 % (instead of 52.1% expected)
- Sarpadian Simulacrum1,568 games · 55.4 % (instead of 51.8% expected)
- Phyrexian Ironworks1,683 games · 54.5 % (instead of 51.3% expected)
Cards it wins less with
- Tempest Harvester1,171 games · 47.5 % (instead of 51.6% expected)
- Seething Landscape1,888 games · 47.8 % (instead of 51.9% expected)
Other cards of the same cost and colours
Intrinsic ratings: they do not take into account the cards you have already picked. They matter most for the first pick of the first pack.




