Temperamental Oozewagg
Common · Creature — Ooze Brushwagg
4.8WeakRank 218 of 302
54.4%Rank 178 of 298 by win rate, card in hand · set average: 56.2%
How are these measures computed?
Pick rating. The pick rating estimates what a card is worth when you choose it, before there are results: it combines several signals (expert evaluations, the choices of strong players, characteristics of the card such as its cost and rarity) and was tuned on the results of decks of strong players. It is for comparing cards while you draft.
Observed strength. The observed strength is the win rate of the games in which the card was in hand at some point (opening hand or drawn), from hundreds of thousands of real games of online draft players since the set came out. The rank compares the cards seen in at least 1,000 games. It does not correct for the strength of the deck the card is played in, and a result stays uncertain for a card that is played little (about 1.6 points of margin at 1,000 games).
A solid playable that rarely gets cut (4.8/10).
Why. A 4/4 for four that can grow into a 6/6 with adapt for three mana and gives trample to your modified creatures, itself included once adapted. A cheap big body that grows when mana allows.
Risks. It has no trample until it adapts, and it dies to removal like any creature. The trample bonus depends on counters or Equipment.
In the draft. A good four-drop for green: a 4/4 that grows. Take it for a green deck without making it a priority.
Win rate of the card
Percentage of games won by the decks that play this card, depending on when it shows up, from the real games of the set.
Gap when it is drawn, against the games where it is not : -0.6 win-rate points
Its place in the set
- Common: rank 66 of 80
- Green: rank 23 of 32
- Cost 4: rank 26 of 39
- Average pick: 7.8 (1 = taken first from a pack; the lower the number, the earlier players choose it)
Win rate by colour pair
Percentage of games won by the decks of each pair that play the card, with the number of games. The pairs are the two main colors of the deck: when the card has a color outside the pair, the deck plays it as a splash (marked “splash”). A pair that has an archetype in this set leads to its guide.
Win rate: strong players and all players
Percentage of games won when the card is in hand; strong players are those ranked diamond or mythic online.
Win rate on the play and on the draw
Win rate by number of copies in the deck
- 1 copy54.8 % · 101,258 games
- 2 copies54.9 % · 22,931 games
- 3 copies54.4 % · 2,152 games
- 4 copies or more56.2 % · 178 games
Win rate since the set came out (card in hand)
- First two weeks54.6 % · 32,523 games
- Next two weeks54.3 % · 15,950 games
- After that54.5 % · 6,089 games
Win rate alongside other cards
Win rate of the decks that play both cards, compared with the one you would expect from what each card gets alone. At least 150 games together.
Cards it wins more with
- Meteoric Mace1,607 games · 55.8 % (instead of 51.1% expected)
- Ripples of Undeath205 games · 48.8 % (instead of 45.9% expected)
- Cursed Mirror742 games · 53.6 % (instead of 50.9% expected)
Cards it wins less with
- Vexing Bauble404 games · 44.1 % (instead of 49.9% expected)
- Buried Alive192 games · 43.8 % (instead of 49.2% expected)
Where it is played
B/G · 70 %G/R · 53 %
Played in 16% of the decks of the set
Other cards of the same cost and colours
Intrinsic ratings: they do not take into account the cards you have already picked. They matter most for the first pick of the first pack.




