Wooded Foothills
Rare · Land
6.4GoodRank 90 of 302
55.5%Rank 141 of 298 by win rate, card in hand · set average: 56.2%
How are these measures computed?
Pick rating. The pick rating estimates what a card is worth when you choose it, before there are results: it combines several signals (expert evaluations, the choices of strong players, characteristics of the card such as its cost and rarity) and was tuned on the results of decks of strong players. It is for comparing cards while you draft.
Observed strength. The observed strength is the win rate of the games in which the card was in hand at some point (opening hand or drawn), from hundreds of thousands of real games of online draft players since the set came out. The rank compares the cards seen in at least 1,000 games. It does not correct for the strength of the deck the card is played in, and a result stays uncertain for a card that is played little (about 1.6 points of margin at 1,000 games).
Good playable that always makes the cut (6.4/10).
Why. A land that, for one life, fetches a Mountain or a Forest. It fixes between red and green and slightly fills your graveyard, which helps delirium.
Risks. It costs one life each time. In a deck not playing both colors, it does almost nothing. It is not worth a real spell pick.
In the draft. A fixing land for red-green. Take it late, only if you are firmly in those colors.
Win rate of the card
Percentage of games won by the decks that play this card, depending on when it shows up, from the real games of the set.
Gap when it is drawn, against the games where it is not : +0.8 win-rate points
Its place in the set
- Rare: rank 32 of 78
- Colourless: rank 26 of 85
- Cost 0: rank 5 of 27
- Average pick: 5.7 (1 = taken first from a pack; the lower the number, the earlier players choose it)
Win rate by colour pair
Percentage of games won by the decks of each pair that play the card, with the number of games. The pairs are the two main colors of the deck: when the card has a color outside the pair, the deck plays it as a splash (marked “splash”). A pair that has an archetype in this set leads to its guide.
Win rate: strong players and all players
Percentage of games won when the card is in hand; strong players are those ranked diamond or mythic online.
Win rate on the play and on the draw
Win rate by number of copies in the deck
- 1 copy54.5 % · 20,049 games
- 2 copies55.8 % · 968 games
Win rate since the set came out (card in hand)
- First two weeks54.9 % · 4,997 games
- Next two weeks55.2 % · 2,658 games
- After that53.6 % · 903 games
Win rate alongside other cards
Win rate of the decks that play both cards, compared with the one you would expect from what each card gets alone. At least 150 games together.
Cards it wins more with
- Urza's Incubator202 games · 49.5 % (instead of 45.8% expected)
- Kozilek, the Broken Reality715 games · 55.5 % (instead of 53.1% expected)
- Pyretic Rebirth1,397 games · 54.1 % (instead of 52.1% expected)
- Idol of False Gods1,649 games · 52.3 % (instead of 50.7% expected)
Cards it wins less with
- Sink into Stupor // Soporific Springs1,093 games · 48.4 % (instead of 53.2% expected)
- Tune the Narrative1,094 games · 50.1 % (instead of 53.2% expected)
- Aether Spike1,426 games · 50.1 % (instead of 53.3% expected)
Other cards of the same cost and colours
Intrinsic ratings: they do not take into account the cards you have already picked. They matter most for the first pick of the first pack.




