Aether Spike
Common · Instant
5.6PlayableRank 143 of 302
56.2%Rank 109 of 298 by win rate, card in hand · set average: 56.2%
How are these measures computed?
Pick rating. The pick rating estimates what a card is worth when you choose it, before there are results: it combines several signals (expert evaluations, the choices of strong players, characteristics of the card such as its cost and rarity) and was tuned on the results of decks of strong players. It is for comparing cards while you draft.
Observed strength. The observed strength is the win rate of the games in which the card was in hand at some point (opening hand or drawn), from hundreds of thousands of real games of online draft players since the set came out. The rank compares the cards seen in at least 1,000 games. It does not correct for the strength of the deck the card is played in, and a result stays uncertain for a card that is played little (about 1.6 points of margin at 1,000 games).
Good playable that always makes the cut (5.6/10).
Why. A two-mana counterspell: you get two energy counters, then pay as many as you like, and the opponent must pay one mana for each one you paid. Against an opponent who has spent almost all their mana, it does the job.
Risks. A conditional counter: if the opponent has enough spare mana, they pay. Holding two mana open for it also leaves your own turn empty.
In the draft. A reasonable counterspell for a blue control deck that is happy to pass with mana open.
Win rate of the card
Percentage of games won by the decks that play this card, depending on when it shows up, from the real games of the set.
Gap when it is drawn, against the games where it is not : +3.2 win-rate points
Its place in the set
- Common: rank 32 of 80
- Blue: rank 12 of 30
- Cost 2: rank 48 of 86
- Average pick: 8.7 (1 = taken first from a pack; the lower the number, the earlier players choose it)
Win rate by colour pair
Percentage of games won by the decks of each pair that play the card, with the number of games. The pairs are the two main colors of the deck: when the card has a color outside the pair, the deck plays it as a splash (marked “splash”). A pair that has an archetype in this set leads to its guide.
Win rate: strong players and all players
Percentage of games won when the card is in hand; strong players are those ranked diamond or mythic online.
Win rate on the play and on the draw
Win rate by number of copies in the deck
- 1 copy53.7 % · 74,160 games
- 2 copies54.3 % · 25,274 games
- 3 copies54.5 % · 4,400 games
- 4 copies or more53.9 % · 683 games
Win rate since the set came out (card in hand)
- First two weeks55.7 % · 31,690 games
- Next two weeks55.8 % · 16,271 games
- After that55.6 % · 5,335 games
Win rate alongside other cards
Win rate of the decks that play both cards, compared with the one you would expect from what each card gets alone. At least 150 games together.
Cards it wins more with
- Necrodominance153 games · 53.6 % (instead of 46.1% expected)
- Breya, Etherium Shaper663 games · 54.0 % (instead of 48.6% expected)
- Decree of Justice2,531 games · 54.1 % (instead of 51.1% expected)
- Arna Kennerüd, Skycaptain1,807 games · 54.0 % (instead of 51.1% expected)
Cards it wins less with
- Phyrexian Tower313 games · 43.1 % (instead of 48.6% expected)
- Molten Gatekeeper5,692 games · 49.9 % (instead of 54.0% expected)
- Meteoric Mace537 games · 46.2 % (instead of 50.2% expected)
Where it is played
R/U · 63 %U/W · 55 %
Played in 14% of the decks of the set
Other cards of the same cost and colours
Intrinsic ratings: they do not take into account the cards you have already picked. They matter most for the first pick of the first pack.




