Modern Horizons 3 (MH3)
Spell // Land
The rule
A double-faced card: the front is a spell or a creature, the back is a land you can play instead.
In play
It is an extra land or a spell depending on the game: single-colour lands enter tapped unless you pay three life, two-colour lands always enter tapped.
The other mechanics of the set
The Spell // Land cards, ranked
Ranked by win rate when the card is in hand (the cards with few games follow, by pick rating).
- 1. Witch Enchanter // Witch-Blessed Meadow56.7 %6.0
- 2. Stump Stomp // Burnwillow Clearing56.4 %6.6
- 3. Glasswing Grace // Age-Graced Chapel55.7 %5.4
- 4. Fell the Profane // Fell Mire55.6 %6.0
- 5. Waterlogged Teachings // Inundated Archive55.4 %4.8
- 6. Razorgrass Ambush // Razorgrass Field54.0 %5.2
- 7. Boggart Trawler // Boggart Bog53.2 %4.8


