Razorgrass Ambush // Razorgrass Field

Uncommon · Instant // Land

Pick rating

5.2PlayableRank 184 of 302

Observed strength

54.0%Rank 194 of 298 by win rate, card in hand · set average: 56.2%

How are these measures computed?

Pick rating. The pick rating estimates what a card is worth when you choose it, before there are results: it combines several signals (expert evaluations, the choices of strong players, characteristics of the card such as its cost and rarity) and was tuned on the results of decks of strong players. It is for comparing cards while you draft.

Observed strength. The observed strength is the win rate of the games in which the card was in hand at some point (opening hand or drawn), from hundreds of thousands of real games of online draft players since the set came out. The rank compares the cards seen in at least 1,000 games. It does not correct for the strength of the deck the card is played in, and a result stays uncertain for a card that is played little (about 1.6 points of margin at 1,000 games).

A solid playable that rarely gets cut (5.2/10).

Why. A two-mana instant removal: three damage to an attacking or blocking creature. When you do not need it, it is a white land.

Risks. It only hits creatures in combat, and three damage misses the biggest ones. It requires reading the opposing attack well.

In the draft. A good white pick, red-white especially. Do not wait too long: it is removal and a land in one.

Win rate of the card

Percentage of games won by the decks that play this card, depending on when it shows up, from the real games of the set.

Card in hand at some point in the game54.0 %(set average : 56.2 %)
Card in the opening hand54.6 %(set average : 55.6 %)
Card drawn during the game53.4 %(set average : 56.7 %)

Gap when it is drawn, against the games where it is not : -2.0 win-rate points

How often it ends up in the deck once drafted by a strong player (not a win rate)85.0 %(set average : 67.0 %)

Its place in the set

  • Uncommon: rank 65 of 120
  • White: rank 28 of 41
  • Cost 2: rank 57 of 86
  • Average pick: 6.3 (1 = taken first from a pack; the lower the number, the earlier players choose it)

Win rate by colour pair

Percentage of games won by the decks of each pair that play the card, with the number of games. The pairs are the two main colors of the deck: when the card has a color outside the pair, the deck plays it as a splash (marked “splash”). A pair that has an archetype in this set leads to its guide.

18,959 games58.0 %(all pairs : 55.1 %)
11,413 games56.2 %(all pairs : 55.1 %)
7,863 games53.5 %(all pairs : 55.1 %)
7,736 games55.6 %(all pairs : 55.1 %)
6,982 games53.0 %(all pairs : 55.1 %)
3,377 games49.4 %(all pairs : 55.1 %)
2,180 games53.7 %(all pairs : 55.1 %)
1,396 games50.4 %(all pairs : 55.1 %)

Win rate: strong players and all players

Percentage of games won when the card is in hand; strong players are those ranked diamond or mythic online.

Strong players (diamond and mythic ranks), card in hand54.3 %· 5,411 games
All players, card in hand53.8 %· 26,301 games

Win rate on the play and on the draw

Games on the play (the deck holds the card)58.9 %(set average : 58.8 %)
Games on the draw, so drawing from the first turn (the deck holds the card)51.2 %(set average : 51.4 %)

Win rate by number of copies in the deck

  • 1 copy55.1 % · 57,982 games
  • 2 copies54.3 % · 5,863 games
  • 3 copies53.0 % · 406 games

Win rate since the set came out (card in hand)

  • First two weeks53.7 % · 15,596 games
  • Next two weeks53.4 % · 7,952 games
  • After that55.6 % · 2,753 games

Win rate alongside other cards

Win rate of the decks that play both cards, compared with the one you would expect from what each card gets alone. At least 150 games together.

Cards it wins more with

Cards it wins less with

Other cards of the same cost and colours

  • Ajani, Nacatl Pariah // Ajani, Nacatl Avenger

    3. Ajani, Nacatl Pariah // Ajani, Nacatl Avenger

    9.1
  • Phelia, Exuberant Shepherd

    15. Phelia, Exuberant Shepherd

    8.3
  • Glyph Elemental

    38. Glyph Elemental

    7.3
  • Conduit Goblin

    47. Conduit Goblin

    7.0

Intrinsic ratings: they do not take into account the cards you have already picked. They matter most for the first pick of the first pack.