Modern Horizons 3 (MH3)
Energy
The rule
Energy is a kind of counter: many cards give you some, often when they enter, and you remove it to pay for effects.
In play
You need cards that give energy and cards that spend it: Electrozoa taps every turn you do not pay one energy, so without another source it works against you.
The archetypes that lean on it
The other mechanics of the set
The Energy cards, ranked
Ranked by win rate when the card is in hand (the cards with few games follow, by pick rating).
- 1. Guide of Souls67.5 %9.3
- 2. Amped Raptor64.2 %8.9
- 3. Scurry of Gremlins60.8 %7.6
- 4. Galvanic Discharge60.1 %8.1
- 5. Conduit Goblin58.9 %7.0
- 6. Static Prison58.8 %7.8
- 7. Roil Cartographer58.4 %7.2
- 8. Riddle Gate Gargoyle58.4 %7.0
- 9. Unstable Amulet57.5 %7.0
- 10. Solar Transformer56.7 %6.6
- 11. Chthonian Nightmare56.6 %7.2
- 12. Voltstorm Angel56.6 %6.2
- 13. Smelted Chargebug56.6 %6.0
- 14. Solstice Zealot56.6 %5.6
- 15. Aether Spike56.2 %5.6
- 16. Hexgold Slith56.0 %5.6
- 17. Tune the Narrative55.6 %5.8
- 18. Tempest Harvester55.6 %5.5
- 19. Wrath of the Skies55.4 %7.0
- 20. Rush of Inspiration // Crackling Falls55.3 %5.4
- 21. Jolted Awake55.2 %5.6
- 22. Inventor's Axe54.7 %5.7
- 23. Bespoke Battlewagon54.6 %5.4
- 24. Inspired Inventor54.5 %5.0
- 25. Cyclops Superconductor54.4 %5.0
- 26. Emissary of Soulfire54.1 %5.6
- 27. Electrozoa53.5 %4.8
- 28. Thriving Skyclaw53.2 %4.6
- 29. Phyrexian Ironworks52.5 %5.0
- 30. Izzet Generatorium49.4 %3.8
- 31. Wheel of Potential48.7 %4.2
- 32. Primal Prayers40.7 %2.0


