Abomination, Terrifying Titan
Uncommon · Legendary Creature — Gamma Villain
6.2GoodRank 87 of 276
56.7%Rank 106 of 273 by win rate, card in hand · set average: 56.8%
How are these measures computed?
Pick rating. The pick rating estimates what a card is worth when you choose it, before there are results: it combines several signals (expert evaluations, the choices of strong players, characteristics of the card such as its cost and rarity) and was tuned on the results of decks of strong players. It is for comparing cards while you draft.
Observed strength. The observed strength is the win rate of the games in which the card was in hand at some point (opening hand or drawn), from hundreds of thousands of real games of online draft players since the set came out. The rank compares the cards seen in at least 1,000 games. It does not correct for the strength of the deck the card is played in, and a result stays uncertain for a card that is played little (about 1.6 points of margin at 1,000 games).
Good playable that always makes the cut (6.2/10).
Why. A four-mana 4/4 with trample: a solid body on the table. Later, his Power-up gives him a +1/+1 counter and makes him fight an opposing creature, with a reduced cost if he just arrived.
Risks. The Power-up is very expensive and can only be used once. His hybrid cost makes him castable in a red or green deck, but he always needs one of those two colors.
In the draft. A solid uncommon, worth taking fairly high in red or green; the hybrid cost makes him easy to cast.
Win rate of the card
Percentage of games won by the decks that play this card, depending on when it shows up, from the real games of the set.
Gap when it is drawn, against the games where it is not : +2.2 win-rate points
Its place in the set
- Uncommon: rank 19 of 100
- Multicolour: rank 23 of 44
- Cost 4: rank 17 of 52
- Average pick: 4.8 (1 = taken first from a pack; the lower the number, the earlier players choose it)
Win rate by colour pair
Percentage of games won by the decks of each pair that play the card, with the number of games. The pairs are the two main colors of the deck: when the card has a color outside the pair, the deck plays it as a splash (marked “splash”). A pair that has an archetype in this set leads to its guide.
splash
splash
splash
splash
splash
splash
Win rate: strong players and all players
Percentage of games won when the card is in hand; strong players are those ranked diamond or mythic online.
Win rate on the play and on the draw
Win rate by number of copies in the deck
- 1 copy55.6 % · 28,508 games
- 2 copies56.7 % · 2,244 games
Win rate since the set came out (card in hand)
- First two weeks57.4 % · 8,165 games
- Next two weeks56.9 % · 4,569 games
- After that56.6 % · 733 games
Win rate alongside other cards
Win rate of the decks that play both cards, compared with the one you would expect from what each card gets alone. At least 150 games together.
Cards it wins more with
- Rick Jones, Destined Sidekick829 games · 58.9 % (instead of 54.4% expected)
- Heroic Feast1,037 games · 56.6 % (instead of 52.5% expected)
- Thor, God of Thunder1,069 games · 59.8 % (instead of 55.8% expected)
- The Astonishing Ant-Man1,597 games · 57.9 % (instead of 55.0% expected)
Cards it wins less with
- Bruce Banner // The Incredible Hulk916 games · 53.2 % (instead of 57.3% expected)
- Hawkeye's Bow1,333 games · 48.1 % (instead of 51.0% expected)
- Multiversal Incursion326 games · 47.9 % (instead of 50.6% expected)
Where it is played
G/R · 35 %
Played in 8.1% of the decks of the set
Other cards of the same cost and colours
Intrinsic ratings: they do not take into account the cards you have already picked. They matter most for the first pick of the first pack.




