Doc Samson, Super Psychiatrist

Uncommon · Legendary Creature — Gamma Doctor Hero

Pick rating

5.2PlayableRank 163 of 276

Observed strength

52.5%Rank 213 of 273 by win rate, card in hand · set average: 56.8%

How are these measures computed?

Pick rating. The pick rating estimates what a card is worth when you choose it, before there are results: it combines several signals (expert evaluations, the choices of strong players, characteristics of the card such as its cost and rarity) and was tuned on the results of decks of strong players. It is for comparing cards while you draft.

Observed strength. The observed strength is the win rate of the games in which the card was in hand at some point (opening hand or drawn), from hundreds of thousands of real games of online draft players since the set came out. The rank compares the cards seen in at least 1,000 games. It does not correct for the strength of the deck the card is played in, and a result stays uncertain for a card that is played little (about 1.6 points of margin at 1,000 games).

A solid playable that rarely gets cut (5.2/10).

Why. A five-mana 3/6 that adds one extra counter whenever counters are put on your permanents, and taps for as much mana of one color as its power. A sturdy body and an engine for a counters deck.

Risks. Without counters in the deck the replacement effect does almost nothing. It is slow and does not attack well.

In the draft. A build-around for +1/+1 counters in green. Otherwise a late pick.

Win rate of the card

Percentage of games won by the decks that play this card, depending on when it shows up, from the real games of the set.

Card in hand at some point in the game52.5 %(set average : 56.8 %)
Card in the opening hand52.4 %(set average : 55.6 %)
Card drawn during the game52.7 %(set average : 57.5 %)

Gap when it is drawn, against the games where it is not : -0.8 win-rate points

How often it ends up in the deck once drafted by a strong player (not a win rate)53.0 %(set average : 63.0 %)

Its place in the set

  • Uncommon: rank 54 of 100
  • Green: rank 24 of 37
  • Cost 5: rank 17 of 25
  • Average pick: 7.6 (1 = taken first from a pack; the lower the number, the earlier players choose it)

Win rate by colour pair

Percentage of games won by the decks of each pair that play the card, with the number of games. The pairs are the two main colors of the deck: when the card has a color outside the pair, the deck plays it as a splash (marked “splash”). A pair that has an archetype in this set leads to its guide.

5,142 games54.7 %(all pairs : 53.7 %)
3,855 games55.3 %(all pairs : 53.7 %)
2,452 games51.8 %(all pairs : 53.7 %)
2,026 games53.7 %(all pairs : 53.7 %)
757 games52.6 %(all pairs : 53.7 %)
660 games50.5 %(all pairs : 53.7 %)
539 games55.8 %(all pairs : 53.7 %)
394 games50.0 %(all pairs : 53.7 %)

Win rate: strong players and all players

Percentage of games won when the card is in hand; strong players are those ranked diamond or mythic online.

Strong players (diamond and mythic ranks), card in hand53.5 %· 1,794 games
All players, card in hand53.4 %· 7,125 games

Win rate on the play and on the draw

Games on the play (the deck holds the card)56.7 %(set average : 58.6 %)
Games on the draw, so drawing from the first turn (the deck holds the card)50.8 %(set average : 53.6 %)

Win rate by number of copies in the deck

  • 1 copy53.8 % · 16,617 games
  • 2 copies52.7 % · 507 games

Win rate since the set came out (card in hand)

  • First two weeks54.3 % · 4,399 games
  • Next two weeks51.7 % · 2,411 games
  • After that54.3 % · 315 games

Win rate alongside other cards

Win rate of the decks that play both cards, compared with the one you would expect from what each card gets alone. At least 150 games together.

Cards it wins more with

Cards it wins less with

Where it is played

G/R · 25 %

Played in 4.7% of the decks of the set

Other cards of the same cost and colours

  • The Coming of Galactus

    4. The Coming of Galactus

    9.0
  • Ka-Zar of the Savage Land

    44. Ka-Zar of the Savage Land

    7.0
  • World War Hulk

    85. World War Hulk

    6.3
  • Hulk, Gamma Goliath

    92. Hulk, Gamma Goliath

    6.2

Intrinsic ratings: they do not take into account the cards you have already picked. They matter most for the first pick of the first pack.