Ka-Zar of the Savage Land

Uncommon · Legendary Creature — Human Barbarian Hero

Pick rating

7.0GoodRank 44 of 276

Observed strength

61.0%Rank 22 of 273 by win rate, card in hand · set average: 56.8%

How are these measures computed?

Pick rating. The pick rating estimates what a card is worth when you choose it, before there are results: it combines several signals (expert evaluations, the choices of strong players, characteristics of the card such as its cost and rarity) and was tuned on the results of decks of strong players. It is for comparing cards while you draft.

Observed strength. The observed strength is the win rate of the games in which the card was in hand at some point (opening hand or drawn), from hundreds of thousands of real games of online draft players since the set came out. The rank compares the cards seen in at least 1,000 games. It does not correct for the strength of the deck the card is played in, and a result stays uncertain for a card that is played little (about 1.6 points of margin at 1,000 games).

A solid uncommon of the format (7.0/10).

Why. Five mana for a 3/2 plus a 2/2 Cat creature token that gets a +1/+1 counter whenever a land enters. You see the top of your library and can play lands from it, so every land on top is a free card.

Risks. He is expensive and the body is fragile. If he dies, you keep the token, but the engine is gone.

In the draft. A very good green uncommon. Take it in any green deck.

Win rate of the card

Percentage of games won by the decks that play this card, depending on when it shows up, from the real games of the set.

Card in hand at some point in the game61.0 %(set average : 56.8 %)
Card in the opening hand59.4 %(set average : 55.6 %)
Card drawn during the game62.0 %(set average : 57.5 %)

Gap when it is drawn, against the games where it is not : +5.5 win-rate points

How often it ends up in the deck once drafted by a strong player (not a win rate)92.0 %(set average : 63.0 %)

Its place in the set

  • Uncommon: rank 4 of 100
  • Green: rank 4 of 37
  • Cost 5: rank 8 of 25
  • Average pick: 3.0 (1 = taken first from a pack; the lower the number, the earlier players choose it)

Win rate by colour pair

Percentage of games won by the decks of each pair that play the card, with the number of games. The pairs are the two main colors of the deck: when the card has a color outside the pair, the deck plays it as a splash (marked “splash”). A pair that has an archetype in this set leads to its guide.

13,955 games58.8 %(all pairs : 58.3 %)
9,007 games59.2 %(all pairs : 58.3 %)
6,629 games57.7 %(all pairs : 58.3 %)
4,091 games56.0 %(all pairs : 58.3 %)
2,534 games58.5 %(all pairs : 58.3 %)
2,301 games60.9 %(all pairs : 58.3 %)

splash

1,253 games57.9 %(all pairs : 58.3 %)
1,227 games57.8 %(all pairs : 58.3 %)

Win rate: strong players and all players

Percentage of games won when the card is in hand; strong players are those ranked diamond or mythic online.

Strong players (diamond and mythic ranks), card in hand60.3 %· 6,205 games
All players, card in hand61.6 %· 21,763 games

Win rate on the play and on the draw

Games on the play (the deck holds the card)61.0 %(set average : 58.6 %)
Games on the draw, so drawing from the first turn (the deck holds the card)55.6 %(set average : 53.6 %)

Win rate by number of copies in the deck

  • 1 copy58.0 % · 41,931 games
  • 2 copies60.7 % · 5,583 games
  • 3 copies59.0 % · 195 games

Win rate since the set came out (card in hand)

  • First two weeks62.1 % · 13,380 games
  • Next two weeks60.8 % · 7,298 games
  • After that62.1 % · 1,085 games

Win rate alongside other cards

Win rate of the decks that play both cards, compared with the one you would expect from what each card gets alone. At least 150 games together.

Cards it wins more with

Cards it wins less with

Where it is played

G/W · 37 %B/G · 35 %

Played in 12% of the decks of the set

Other cards of the same cost and colours

  • The Coming of Galactus

    4. The Coming of Galactus

    9.0
  • World War Hulk

    85. World War Hulk

    6.3
  • Hulk, Gamma Goliath

    92. Hulk, Gamma Goliath

    6.2
  • Doc Samson, Super Psychiatrist

    163. Doc Samson, Super Psychiatrist

    5.2

Intrinsic ratings: they do not take into account the cards you have already picked. They matter most for the first pick of the first pack.