HYDRA Infiltration
Common · Enchantment
5.5PlayableRank 146 of 276
56.4%Rank 116 of 273 by win rate, card in hand · set average: 56.8%
How are these measures computed?
Pick rating. The pick rating estimates what a card is worth when you choose it, before there are results: it combines several signals (expert evaluations, the choices of strong players, characteristics of the card such as its cost and rarity) and was tuned on the results of decks of strong players. It is for comparing cards while you draft.
Observed strength. The observed strength is the win rate of the games in which the card was in hand at some point (opening hand or drawn), from hundreds of thousands of real games of online draft players since the set came out. The rank compares the cards seen in at least 1,000 games. It does not correct for the strength of the deck the card is played in, and a result stays uncertain for a card that is played little (about 1.6 points of margin at 1,000 games).
A solid playable that rarely gets cut (5.5/10).
Why. An enchantment that makes the opponent discard two cards when it enters, then drains 1 each time a creature you control attacks alone. An immediate two-for-one with a background effect for decks that attack with a single creature.
Risks. The drain only works when you attack with one creature, which limits your pace. Against an opponent who has already emptied their hand, the discard is worth little.
In the draft. A good black common, best against slower opponents. A value pick for control or grind decks.
Win rate of the card
Percentage of games won by the decks that play this card, depending on when it shows up, from the real games of the set.
Gap when it is drawn, against the games where it is not : +2.6 win-rate points
Its place in the set
- Common: rank 28 of 91
- Black: rank 17 of 39
- Cost 4: rank 35 of 52
- Average pick: 10.4 (1 = taken first from a pack; the lower the number, the earlier players choose it)
Win rate by colour pair
Percentage of games won by the decks of each pair that play the card, with the number of games. The pairs are the two main colors of the deck: when the card has a color outside the pair, the deck plays it as a splash (marked “splash”). A pair that has an archetype in this set leads to its guide.
Win rate: strong players and all players
Percentage of games won when the card is in hand; strong players are those ranked diamond or mythic online.
Win rate on the play and on the draw
Win rate by number of copies in the deck
- 1 copy55.7 % · 22,791 games
- 2 copies55.2 % · 3,724 games
- 3 copies56.1 % · 312 games
Win rate since the set came out (card in hand)
- First two weeks57.7 % · 7,483 games
- Next two weeks55.5 % · 5,041 games
- After that54.8 % · 578 games
Win rate alongside other cards
Win rate of the decks that play both cards, compared with the one you would expect from what each card gets alone. At least 150 games together.
Cards it wins more with
- Avengers Disassembled441 games · 56.7 % (instead of 51.8% expected)
- Baron Helmut Zemo1,078 games · 54.6 % (instead of 50.9% expected)
- White Widow, Free Agent1,918 games · 59.0 % (instead of 55.9% expected)
- Ghost, Spectral Saboteur1,879 games · 54.7 % (instead of 51.9% expected)
Cards it wins less with
- Cosmic Cube661 games · 53.9 % (instead of 57.3% expected)
- Hidden Lair1,585 games · 51.9 % (instead of 54.4% expected)
- Justice, Vance Astrovik2,280 games · 56.6 % (instead of 58.8% expected)
Where it is played
B/W · 37 %B/U · 27 %
Played in 7.2% of the decks of the set
Other cards of the same cost and colours
Intrinsic ratings: they do not take into account the cards you have already picked. They matter most for the first pick of the first pack.




