Ghost, Spectral Saboteur
Uncommon · Legendary Creature — Human Rogue Villain
4.2WeakRank 235 of 276
52.4%Rank 217 of 273 by win rate, card in hand · set average: 56.8%
How are these measures computed?
Pick rating. The pick rating estimates what a card is worth when you choose it, before there are results: it combines several signals (expert evaluations, the choices of strong players, characteristics of the card such as its cost and rarity) and was tuned on the results of decks of strong players. It is for comparing cards while you draft.
Observed strength. The observed strength is the win rate of the games in which the card was in hand at some point (opening hand or drawn), from hundreds of thousands of real games of online draft players since the set came out. The rank compares the cards seen in at least 1,000 games. It does not correct for the strength of the deck the card is played in, and a result stays uncertain for a card that is played little (about 1.6 points of margin at 1,000 games).
A good playable, but is sometimes cut (4.2/10).
Why. A 2/2 with flash that can't be blocked. Cast it at the end of the opponent's turn or to ambush an attacker, then it chips in every turn whatever the opposing board looks like.
Risks. Only two power, so the clock is slow, and it blocks no better than a plain 2/2. It does nothing else, so it needs a deck that wins through pressure.
In the draft. Honest filler for aggressive or tempo decks. The hybrid cost means it fits in either of its two colours, which makes it easy to include. Not a priority pick.
Win rate of the card
Percentage of games won by the decks that play this card, depending on when it shows up, from the real games of the set.
Gap when it is drawn, against the games where it is not : +1.4 win-rate points
Its place in the set
- Uncommon: rank 85 of 100
- Multicolour: rank 41 of 44
- Cost 3: rank 69 of 80
- Average pick: 8.4 (1 = taken first from a pack; the lower the number, the earlier players choose it)
Win rate by colour pair
Percentage of games won by the decks of each pair that play the card, with the number of games. The pairs are the two main colors of the deck: when the card has a color outside the pair, the deck plays it as a splash (marked “splash”). A pair that has an archetype in this set leads to its guide.
splash
splash
splash
splash
splash
splash
splash
Win rate: strong players and all players
Percentage of games won when the card is in hand; strong players are those ranked diamond or mythic online.
Win rate on the play and on the draw
Win rate by number of copies in the deck
- 1 copy52.3 % · 12,097 games
- 2 copies53.4 % · 637 games
Win rate since the set came out (card in hand)
- First two weeks52.9 % · 3,998 games
- Next two weeks51.9 % · 1,558 games
- After that57.0 % · 242 games
Win rate alongside other cards
Win rate of the decks that play both cards, compared with the one you would expect from what each card gets alone. At least 150 games together.
Cards it wins more with
- Volcanic Villain407 games · 51.8 % (instead of 45.9% expected)
- Dark Fortress527 games · 55.2 % (instead of 50.4% expected)
- Kree Commandos640 games · 54.2 % (instead of 49.6% expected)
- Cloak and Dagger, Entwined671 games · 58.7 % (instead of 54.2% expected)
Cards it wins less with
- Scientist Supreme of A.I.M.255 games · 43.1 % (instead of 48.2% expected)
- Dependable Quinjet818 games · 46.3 % (instead of 50.6% expected)
- Undercover Skrull911 games · 49.9 % (instead of 53.8% expected)
Other cards of the same cost and colours
Intrinsic ratings: they do not take into account the cards you have already picked. They matter most for the first pick of the first pack.




