White Widow, Free Agent
Uncommon · Legendary Creature — Human Hero Villain
5.6PlayableRank 143 of 276
55.3%Rank 151 of 273 by win rate, card in hand · set average: 56.8%
How are these measures computed?
Pick rating. The pick rating estimates what a card is worth when you choose it, before there are results: it combines several signals (expert evaluations, the choices of strong players, characteristics of the card such as its cost and rarity) and was tuned on the results of decks of strong players. It is for comparing cards while you draft.
Observed strength. The observed strength is the win rate of the games in which the card was in hand at some point (opening hand or drawn), from hundreds of thousands of real games of online draft players since the set came out. The rank compares the cards seen in at least 1,000 games. It does not correct for the strength of the deck the card is played in, and a result stays uncertain for a card that is played little (about 1.6 points of margin at 1,000 games).
Good playable that always makes the cut (5.6/10).
Why. A four-mana 2/3 with two enter options: a +1/+1 counter on each of up to two target creatures, or return an artifact or enchantment card from your graveyard to your hand. A value card that adapts to the board.
Risks. The body is weak for four mana, and the payoff depends on your other creatures or a good permanent in the graveyard.
In the draft. A good support card in white, especially in decks with plenty of creatures. A mid-pack pick.
Win rate of the card
Percentage of games won by the decks that play this card, depending on when it shows up, from the real games of the set.
Gap when it is drawn, against the games where it is not : 0.0 win-rate points
Its place in the set
- Uncommon: rank 44 of 100
- White: rank 29 of 42
- Cost 4: rank 34 of 52
- Average pick: 4.6 (1 = taken first from a pack; the lower the number, the earlier players choose it)
Win rate by colour pair
Percentage of games won by the decks of each pair that play the card, with the number of games. The pairs are the two main colors of the deck: when the card has a color outside the pair, the deck plays it as a splash (marked “splash”). A pair that has an archetype in this set leads to its guide.
Win rate: strong players and all players
Percentage of games won when the card is in hand; strong players are those ranked diamond or mythic online.
Win rate on the play and on the draw
Win rate by number of copies in the deck
- 1 copy56.2 % · 34,122 games
- 2 copies57.3 % · 2,645 games
Win rate since the set came out (card in hand)
- First two weeks57.2 % · 11,364 games
- Next two weeks54.5 % · 4,594 games
- After that54.3 % · 635 games
Win rate alongside other cards
Win rate of the decks that play both cards, compared with the one you would expect from what each card gets alone. At least 150 games together.
Cards it wins more with
- Hire a Crew250 games · 53.2 % (instead of 49.3% expected)
- Tony Stark // The Invincible Iron Man475 games · 59.8 % (instead of 56.5% expected)
- HYDRA Infiltration1,918 games · 59.0 % (instead of 55.9% expected)
- Namor the Sub-Mariner359 games · 56.5 % (instead of 54.0% expected)
Cards it wins less with
- Volcanic Villain405 games · 44.0 % (instead of 49.9% expected)
- Rapid Rescue1,275 games · 54.7 % (instead of 58.0% expected)
- Hex Magic151 games · 45.0 % (instead of 48.2% expected)
Where it is played
U/W · 25 %
Played in 9.7% of the decks of the set
Other cards of the same cost and colours
Intrinsic ratings: they do not take into account the cards you have already picked. They matter most for the first pick of the first pack.




