Mockingbird, Ace Agent
Uncommon · Legendary Creature — Human Spy Hero
4.0WeakRank 241 of 276
50.3%Rank 255 of 273 by win rate, card in hand · set average: 56.8%
How are these measures computed?
Pick rating. The pick rating estimates what a card is worth when you choose it, before there are results: it combines several signals (expert evaluations, the choices of strong players, characteristics of the card such as its cost and rarity) and was tuned on the results of decks of strong players. It is for comparing cards while you draft.
Observed strength. The observed strength is the win rate of the games in which the card was in hand at some point (opening hand or drawn), from hundreds of thousands of real games of online draft players since the set came out. The rank compares the cards seen in at least 1,000 games. It does not correct for the strength of the deck the card is played in, and a result stays uncertain for a card that is played little (about 1.6 points of margin at 1,000 games).
A good playable, but is sometimes cut (4.0/10).
Why. A double strike creature that gets a +1/+1 counter each time you cast a spell targeting one of your creatures. With tricks or Auras, it quickly becomes a serious threat.
Risks. Only two toughness for four mana, and a targeted spell exposes its target to removal in response. With no spells that target your creatures, it is an expensive 2/2.
In the draft. A deck with many tricks and Auras can make it good; outside that, it is overpriced. A middling to late pick.
Win rate of the card
Percentage of games won by the decks that play this card, depending on when it shows up, from the real games of the set.
Gap when it is drawn, against the games where it is not : -2.6 win-rate points
Its place in the set
- Uncommon: rank 88 of 100
- White: rank 41 of 42
- Cost 4: rank 50 of 52
- Average pick: 8.0 (1 = taken first from a pack; the lower the number, the earlier players choose it)
Win rate by colour pair
Percentage of games won by the decks of each pair that play the card, with the number of games. The pairs are the two main colors of the deck: when the card has a color outside the pair, the deck plays it as a splash (marked “splash”). A pair that has an archetype in this set leads to its guide.
Win rate: strong players and all players
Percentage of games won when the card is in hand; strong players are those ranked diamond or mythic online.
Win rate on the play and on the draw
Win rate by number of copies in the deck
- 1 copy53.2 % · 10,710 games
- 2 copies52.2 % · 655 games
Win rate since the set came out (card in hand)
- First two weeks53.0 % · 3,327 games
- Next two weeks49.4 % · 1,295 games
- After that49.3 % · 225 games
Win rate alongside other cards
Win rate of the decks that play both cards, compared with the one you would expect from what each card gets alone. At least 150 games together.
Cards it wins more with
- Rick Jones, Destined Sidekick290 games · 56.6 % (instead of 51.8% expected)
- Training Regimen680 games · 54.0 % (instead of 49.7% expected)
- Super Strength384 games · 52.9 % (instead of 48.8% expected)
- Misty Knight, Hero for Hire788 games · 54.3 % (instead of 50.9% expected)
Cards it wins less with
- Bold Biochemist1,153 games · 50.3 % (instead of 54.4% expected)
- Captain America, Super-Soldier618 games · 50.8 % (instead of 54.4% expected)
- Hire a Crew228 games · 43.4 % (instead of 46.1% expected)
Other cards of the same cost and colours
Intrinsic ratings: they do not take into account the cards you have already picked. They matter most for the first pick of the first pack.




