Hire a Crew

Common · Instant

Pick rating

1.9WeakRank 271 of 276

Observed strength

46.5%Rank 271 of 273 by win rate, card in hand · set average: 56.8%

How are these measures computed?

Pick rating. The pick rating estimates what a card is worth when you choose it, before there are results: it combines several signals (expert evaluations, the choices of strong players, characteristics of the card such as its cost and rarity) and was tuned on the results of decks of strong players. It is for comparing cards while you draft.

Observed strength. The observed strength is the win rate of the games in which the card was in hand at some point (opening hand or drawn), from hundreds of thousands of real games of online draft players since the set came out. The rank compares the cards seen in at least 1,000 games. It does not correct for the strength of the deck the card is played in, and a result stays uncertain for a card that is played little (about 1.6 points of margin at 1,000 games).

Not good filler and often gets cut (1.9/10).

Why. An instant that creates a 2/1 black Villain creature token with menace, then gives your creatures +1/+0 until end of turn. Cast mid-combat, it pumps your attackers or blockers and leaves a body behind.

Risks. Three mana for a 2/1 and a one-turn bonus is thin: the pump only matters if your board is already full. On its own it is a mediocre body at the price of a spell.

In the draft. One of the last picks in the set. Only play it in a very aggressive red deck with plenty of small creatures, and even then only if you are short of playables.

Win rate of the card

Percentage of games won by the decks that play this card, depending on when it shows up, from the real games of the set.

Card in hand at some point in the game46.5 %(set average : 56.8 %)
Card in the opening hand44.2 %(set average : 55.6 %)
Card drawn during the game48.1 %(set average : 57.5 %)

Gap when it is drawn, against the games where it is not : -3.1 win-rate points

How often it ends up in the deck once drafted by a strong player (not a win rate)4.0 %(set average : 63.0 %)

Its place in the set

  • Common: rank 88 of 91
  • Red: rank 36 of 37
  • Cost 3: rank 80 of 80
  • Average pick: 12.5 (1 = taken first from a pack; the lower the number, the earlier players choose it)

Win rate by colour pair

Percentage of games won by the decks of each pair that play the card, with the number of games. The pairs are the two main colors of the deck: when the card has a color outside the pair, the deck plays it as a splash (marked “splash”). A pair that has an archetype in this set leads to its guide.

1,744 games48.6 %(all pairs : 49.0 %)
1,023 games52.2 %(all pairs : 49.0 %)
258 games49.2 %(all pairs : 49.0 %)
211 games47.4 %(all pairs : 49.0 %)

Win rate: strong players and all players

Percentage of games won when the card is in hand; strong players are those ranked diamond or mythic online.

Strong players (diamond and mythic ranks), card in hand46.5 %· 217 games
All players, card in hand46.8 %· 1,649 games

Win rate on the play and on the draw

Games on the play (the deck holds the card)52.1 %(set average : 58.6 %)
Games on the draw, so drawing from the first turn (the deck holds the card)45.7 %(set average : 53.6 %)

Win rate by number of copies in the deck

  • 1 copy49.2 % · 2,994 games
  • 2 copies47.7 % · 545 games

Win rate alongside other cards

Win rate of the decks that play both cards, compared with the one you would expect from what each card gets alone. At least 150 games together.

Cards it wins more with

Cards it wins less with

Other cards of the same cost and colours

  • Thanos, the Mad Titan

    32. Thanos, the Mad Titan

    7.4
  • Avengers Disassembled

    37. Avengers Disassembled

    7.2
  • Ares, God of War

    63. Ares, God of War

    6.6
  • Jessica Jones, Private Eye

    86. Jessica Jones, Private Eye

    6.2

Intrinsic ratings: they do not take into account the cards you have already picked. They matter most for the first pick of the first pack.